Monday, 1 May 2017

Update: Nintendo Shuts Down 2D Zelda Fan Project

Update: Unsurprisingly, the fan-made game that used assets from one of Nintendo's biggest franchises has been shut down by the company, according to the game's creator. Developer WinterDrake tweeted an image of a takedown notice (shown below), but says that development of the project will continue without the use of copyrighted material.  

Original Story (published 4/24/17): While Nintendo was brainstorming ideas for The Legend of Zelda: Breath of the Wild, the developers used a 2D prototype to test out new features like dynamic weather and destructible objects. Though it may have only been a testing ground for what the game came to be, the prototype has inspired at least one fan to forge ahead with the idea and see where it leads.

Itchio user Winterdrake has released a free demo of Breath of the NES, a mini-experience of what the latest Zelda game would be like if it had returned to the series' 2D roots.

Sporting the 8-bit look of the original Legend of Zelda game, the influence of Breath of the Wild can be found throughout the short demo. The biggest change is adding the ability to interact with the environment, which lends a free-form approach to combat and exploration. As shown in the demo's trailer, players can topple trees onto enemies or lure them into dangerous spikes instead of facing them head-on. Chopping down trees also awards items like apples, and sledgehammers make an appearance to mine rocks for materials.

Other additions include an expanded inventory screen, bonfires, and a day-night cycle (though no rainstorms yet, thankfully).

And of course, Link is sporting his new blue garb as opposed to the classic green sprite of old.

The demo for Breath of the NES can be found on Itchio here. Though Winterdrake stresses that the demo is free, Nintendo is likely to intervene, so it probably won't be around for long. 

See our take on what makes Breath of the Wild so different from previous entries in the series, plus Eiji Aonuma discussing the possibility of 2D Zelda games on Switch.



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The Nine Best Cell Phones In Games

Cell phones. Those little doodads in our pockets that allow us access to a world of information and social media platforms at the press of a touchscreen. Oh, and you can call people on them, too, apparently. As mobile devices have become an inescapable tool in the modern world, so have they risen to prominence in video games. Here are the most noteworthy uses of cell phones in video games.

Grand Theft Auto IV and V (PS4, Xbox One, PS3, 360, PC)
Who can forget the incessant calls from your cousin Roman to go bowling while you’re running guns and drugs for the mafia? Grand Theft Auto IV’s cell phone might not sound that great on paper; it let you make calls, set up meetings with friends, change the wallpaper – all very normal stuff for a phone. However, its mundane and essential nature makes it one of the first phones in a game that did a decent job drawing attention to how ingrained mobile phones have become in our culture. Part of the reason that Liberty City felt so real was Niko’s cell phone, since it served as a line to all his friends and business contacts, as well as the occasional mission that required you to use its endearing but grainy camera functionality. 

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Grand Theft Auto V appropriately took that combination to the next level by allowing you to access social-media networks and the internet via your phone so that you too could become one of those dweebs walking around Los Santos with your eyes glued to the screen. Rockstar’s dedication to recreating and satirizing our obsession with the internet and phones in GTA V is one of the more interesting bits of world-building done in the game, which is a rather high bar to cross when you realize just how well made and true to life Los Santos feels. Using your phone to input and store cheat codes is also pretty rad.

Andrew Reiner scored the rereleases of Grand Theft Auto IV a 9.75. You can read his review here.

A Normal Lost Phone (PC, Mobile)
A Normal Lost Phone is an indie game where you find a misplaced phone and try to learn about the person who lost it. It's an interesting title whose storytelling has been criticized for having nothing to say, but the interface and novelty of the plot are still interesting enough to warrant a playthrough and showcase an interesting experience where the world you inhabit is literally a cell phone.

Saints Row The Third and Saints Row IV (PS4, Xbox One, PS3, 360, PC)
Saints Row has often gotten flack for being a Grand Theft Auto clone, and with earlier entries you can see the fairness of that criticism. However, with Saints Row The Third, Volition leaned hard into the inherent zaniness that’s always been a part of the series. Where Grand Theft Auto is content to have you live out the best bits of mob and heist movies, Saints Row instead has you trying to drive a car while a tiger mauls you or bonding in a Matrix-like simulation with a buddy while the two of you sing Biz Markie’s “Just A Friend.”

The cell phone in The Third and IV basically function as zanier and arguably more outfitted version of the phone from Grand Theft Auto. You call people, sometimes for backup, sometimes for mission storytelling. However, when I say, “You call people,” I mean people like Roddy Piper and Keith David to come in and help you fight off bad guys. It’s madness. In IV, you upgrade your superpowers and access optional missions through your mobile phone as well. In a series that’s all about having as much dumb fun as possible, the conduit to that is often through your character’s phone.

Saints Row IV garnered an 8.5 from us upon release. You can read our review here.

Persona 5 (PS4, PS3)
Persona is all about social interactions with your friends, and keeping in constant touch with people is nearly impossible in the modern era without a cell phone at your side – for better or for worse. Persona 5 hammers this home, letting you befriend people and trade numbers. However, this means that you also can’t escape them. Expect to drown in text messages from your pals every day of the week, each of them hounding you for a slice of attention.

Ugh, being popular is the worst.

Be sure to read our review of Persona 5 here if you haven't already.

Freshman Year (PC)
We've covered Nina Freeman's brand of personal games before with both Cibele and Kimmy. Freshman Year, one of Freeman's earlier games, follows that mold as well. You play as a young woman at a bar, texting her best friend and killing time while she waits for said friend to show up. It's a nice little story that centers around texting, and it happens to be free. You can check it out here.

Condemned: Criminal Origins (Xbox 360, PC)
Condemned is an interesting first-person survival-horror hybrid from 2005 where you play a detective who slowly finds himself pursuing a serial killer and fighting off a bunch of psychos. The game’s strong opening has you investigating a crime scene with your cell phone’s light and a camera. Alongside a few good jump scares in that segment, the phone functions as a line of communication between you and your handler. While the phone itself might not be that special, its role as your one true solace in the darkened, dangerous buildings of Condemned makes it noteworthy.

The game received an 8.75 from us when we reviewed it. You can out our Replay episode of it here.

Catherine (Xbox One, PS3, 360)
Catherine may not carry the same renown or respect as Persona – though they’re developed by the same team and feature the same art style – but it’s got the weirdness to match. Casting the player as a man with commitment issues named Vincent, a surprising amount of the game takes place in the bathroom of a bar. During these segments, Vincent is often scrolling through his phone and receiving text and picture messages. He can send out responses that will affect his karma meter and his relationships with characters, which determines the ending of the game.

Cell phones play a huge part in many relationships, in both positive and negative ways, and Catherine’s use of the device as a gameplay mechanic and not window dressing is one of the more interesting applications in video games.

You can read our review of Catherine here.

Replica (PC)
Like A Normal Lost Phone, Replica is an indie title where you the entire interface is limited to a cell phone. However, where A Normal Phone is a personal story, Replica is a thriller about terrorism and privacy. With 12 endings based on the choices you make while messing around with the phone's interface, Replica is worth checking out for its tense vibe, branching paths, and ambitions.

Watch Dogs (PS4, Xbox One, Wii U, PS3, 360, PC)
Watch Dogs is a divisive series, especially when it comes to storytelling. However, the games’ ability to let you use a cell phone to hack into objects around you is pretty nifty and surprisingly substantial. Watch Dogs 2 in particular gives you a lot to work with, letting you change stoplights when cars are pursuing you, to changing random citizens’ records so that the police will arrest them. There’s a lot of mischievous fun to be had in Ubisoft’s sandbox thanks to all the chaos you can cause with your phone.

You can read our review for Watch Dogs 2 here.



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Get Free Cards In Hearthstone To Celebrate 70 Million Players

Over the span of its life, Hearthstone has had 70 million players. That's a milestone worth celebrating, so Blizzard is doing just that; for the next few weeks, players old and new can log in and get some free cards.

Blizzard revealed the news on its blog, and announced that players who log in will receive three free Journey to Un'goro card packs.

The promotion is active from now until the end of May.



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The Sports Desk – Picking The Right NFL Rookies In Madden Ultimate Team

Another NFL draft is in the books, and while teams and fans are (mostly) excited for their picks, we won't know for a while how these rookies will pan out in real life for a few years. However, players of Madden's Ultimate Team have more immediate concerns, and I'm here today with answers! I played with this year's first-round quarterbacks and half-backs, and tell you which one is the best of the bunch.

DISCLAIMER: The attributes listed below are for the Ultimate Team elite versions of these players, and their values will change as they are incorporated in the Madden NFL 18 base game and in various Ultimate Team cards in the future. This article is based on my own observations playing the game, and is not an attempt at any real-world equivalencies.

QUARTERBACKS

Mitchell Trubisky – Chicago Bears (Pick #2)

OVR-98 SPD-83 STR-75 AGI-87 ACC-86 AWR-94
THP-95 SAC-95 MAC-93 DAC-92 RUN-95 PAC-94
STA-96 INJ-91

Fans laughed when the Bears traded up a spot to land a guy that few believed would go number two overall and who was only a one-year starter. In the game, while Trubisky doesn't have any major flaws, his deep ball could use some work (his first throw in the video below), and the next two throws should have been placed better for his receivers. That being said, the fourth throw in the clip (a corner route) shows he's capable of being accurate, and for the following throw (while incomplete) Trubisky impressively fits the ball between two defenders. The final throw is also an example of what he is capable of. 

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Patrick Mahomes II – Kansas City Chiefs (Pick #10)

OVR-97 SPD-82 STR-74 AGI-83 ACC-87 AWR-94
THP-96 SAC-95 MAC-92 DAC-89 RUN-93 PAC-93
STA-97 INJ-96

Mahomes has a strong arm (he's the son of a former MLB pitcher), and can pair it with some good throws to various parts of the field. For the first throw of his highlight reel, he places the ball to the sideline away from the defender, and the subsequent bootleg pass is on a rope. The next to throws again show off his arm, although they also are a bit too ambitious.

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Deshaun Watson – Houston Texans (Pick #12)

OVR-97 SPD-88 STR-67 AGI-92 ACC-92 AWR-93
THP-93 SAC-96 MAC-93 DAC-89 RUN-94 PAC-90
STA-97 INJ-94 

Like the Bears for Trubisky, the Texans also traded up to get their man at number 12. Also similar to Trubisky, while Watson didn't make any bad throws, there were times when he made his receivers settle for less due to throws that were placed less-than-optimally (as illustrated in the first two throws). But the third throw is a great example of leading his receiver down the sideline, and he allows his receiver to run under the ball in the next throw – even if the cornerback makes a better play on the ball. He could drive the ball a little better on intermediate routes, and he puts too much air on his swing passes, but he also shows some escapability out of the pocket and the ability to run downfield.

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MY PICK: Patrick Mahomes II
Mahomes isn't the perfect passer, but his strong arm and ability to make all the throws are impressive.

 

RUNNING BACKS

Leonard Fournette – Jacksonville Jaguars (Pick #4)

OVR-98 SPD-93 STR-90 AGI-93 ACC-96 AWR-92 CTH-68 JMP-90
TRK-96 ELU-88 BCV-94 SFA-95 SPM-87 JKM-90 CAR-96 RTE-61 CIT-51 SPC-57 RLS-63
RBK-58 PBK-65 IMP-60 KR-25
STA-95 INJ-91

Fournette was the first running back off the board at #4, and for a power back, he also shows he can change directions. In the first clip he hits the backside option without breaking his stride, and you can also see this in the following example – where he also bowls over a few would-be tacklers (albeit with some help from Madden's physics). The remaining clips further speak to Fournette's physicality and stiff arm abilities.

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Christian McCaffrey – Carolina Panthers (Pick #8)

OVR-97 SPD-94 STR-73 AGI-97 ACC-97 AWR-95 CTH-84 JMP-87
TRK-68 ELU-94 BCV-91 SFA-75 SPM-82 JKM-93 CAR-94 RTE-84 CIT-84 SPC-83 RLS-70
RBK-32 PBK-65 IMP-47 KR-88
STA-92 INJ-92 

McCaffrey's relatively low strength rating might lead you to believe he is just a speedy niche back, but he surprised me with his ability to run effectively between the tackles. He also didn't always go down after first contact. His high catch rating and speed make him well-suited to catching passes out of the backfield, which his last two highlights below amply demonstrate.

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MY PICK: Christian McCaffrey
Everyone may have slightly different running backs they like to use, but McCaffrey's speed and pass-catching put him above Fournette. I also wouldn't hesitate to have him as my featured back, which makes him an every-down threat. He can return kicks, too.

 

Missed some of the previous Sports Desk entries? Take a look at the past installments via our Hub page by clicking on the banner below.

Have a suggestion or comment? Put it in the comments section below, send me an email, or reach me on twitter at @mattkato.

THE TICKER
A quick rundown of some of the sports news from the week.

The Golf Club 2 Gets Release Date & New Trailer 

See Porsche in Action In GT Sport Trailer

New Dirt 4 Gameplay Trailer 

Forza Horizon 3 Hot Wheels Expansion Coming Soon 

Infinite Minigolf Coming Later This Spring 



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Door Not Closed On The Fable Series

The core Fable games are solid RPGs, but Microsoft and developer Lionhead Studios had trouble keeping the series' momentum. The franchise took bizarre turns into brawling and first-person spellcasting. Today, the most recent Fable title was cancelled and Lionhead has been closed. That seems like it would be the end for Fable, but don't write it off forever.

Over the weekend, Microsoft's Phil Spencer responded over Twitter to a fan inquiry about the possibility of Fable 4: 

That response certainly stops short of making any promises, but it also doesn't definitively shut down the chance of more Fable in the future.

Our Take
I hope that when Spencer says "a lot of places it could go," the first thing on that list is "back to being an RPG." Experimenting with ill-fitting styles and genres is what diluted Fable's identity and alienated its fans.



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Reader Discussion – What E3 Announcements Are You Hoping For?

Today is the first day of May, which means E3 is already next month – sure to bring with it a flurry of announcements and general enthusiasm about gaming. 

Last year, we got surprises like Sony's new God of War title and the official tease for Microsoft's Project Scorpio. With the release schedule for 2017 looking pretty thin past June, the rest of the year is practically a blank slate ready to be filled.

What news and announcements are you hoping will come out of this year's E3? Any remasters you are waiting for? Sequels for long-dormant properties? New features for existing hardware? Brand new IP that we've never seen before?

Share your thoughts in the comments below!



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Mario Kart 8 Deluxe Had The Best Launch In The Series

It may be a port of a previous title, but Mario Kart 8 Deluxe has surpassed its predecessors and sold more copies on launch day than any other game in Mario Kart's history. 

Nintendo made the announcement via press release, revealing that the Switch game sold 459,000 copies in the U.S. (physical and digital) on April 28. The previous record holder for launch-day sales was 2008's Mario Kart Wii, which sold 433,900 in the U.S. when it released.

To see what all these players are enjoying, you can watch us play a few rounds of the Mario Kart 8 Deluxe's battle mode.

 

Our Take
For a series as popular as Mario Kart, breaking that record is no small feat. The success of Mario Kart 8 Deluxe is probably a combination of many factors, including the popularity of the Switch versus the Wii U, but there's no question that it's a fun game that deserves a broad audience.



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