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Friday, 30 September 2016
Track: Bring Da Ruckus | Artist: Wu-Tang Clan | Album: Enter the 36 Chambers
Track: Bring Da Ruckus | Artist: Wu-Tang Clan | Album: Enter the 36 Chambers
Kotaku Soundtrack is a selection of the stuff we’re listening to at the moment.
from Kotaku http://kotaku.com/1787300594
Replay – Turok 3: Shadow Of Oblivion
The Nintendo 64 turns 20 years old this week, so what better way to play homage to the best one of the best great good systems the company has put out than by playing some of its most classic adequate games?
Turok 3: Shadow of Oblivion was released in 2000 to mostly good reviews, including our own eight out of ten score. It took the series in a different direction, killing off Turok 2 protagonist Joshua Fireseed and letting the player choose between one of his siblings, Danielle and Joseph. Like most N64 games, graphics that looked good at the time look properly dated now, and much of the pathfinding seems obscure by today's standards. Join Andrew Reiner, Jeff Cork, Kyle Hilliard and I as we figure out how to jump across gaps and obtain the all-powerful Life Force.
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For more episodes of Replay, check out our Replay hub, or click on the banner below to watch episodes on YouTube.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2016/09/30/replay-turok-3-shadow-of-oblivion.aspx
Weekend Warrior - Spooky Times Ahead
September is coming to a close which means everything is going to start to get spooky. Ghosts, goblins, and other monsters are gonna be on the prowl, but luckily we have Luke Cage to stop them.
Javy Gwaltney (@HurdyIV) – I’m going to be watching Luke Cage because I’m a sensible person who likes Good Things. Also, finishing up Bioshock to continue our Game Club discussion.
Brian Shea (@BrianPShea) – I just finished my playthrough of The Turing Test (which you should totally play if you're a fan of Portal!), so I'm diving back into my careers in Forza Horizon 3 and NBA 2K17. I'll also probably play a little Madden 17, and of course I'll pour my usual hours into Overwatch and Pokémon Go. I also really want to start a new game of XCOM 2 now that it's on consoles, but I might be getting a little too ambitious at this point.
Jenifer Vinson (@JenMarie_Vinson) – Renaissance Festival, a bonfire, and working on my Lara costume for Halloween.
Jeff Cork (@gijeff) – My parents are in town this weekend, which means I probably won't have a lot of time for gaming. Maybe I'll give them a VR demo if the weather talk gets too intense. I'll probably have to put a tarp on the floor, because they are old people who may or may not throw up.
Ian Boudreau (@iboudreau) – My PC arrived this week and it seems to have survived the journey from upstate New York unscathed. This weekend I'll be trying to clear out some of the massive backlog I've built up this year - I've got the last chunk of Doom to finish off, and I want to check out the Nuka World DLC for Fallout 4. I need to devote some time to Overwatch, too: I haven't gotten around to playing Ana yet and I've been itching to find out what she's like in combat.
Michael Leri (@OrangeFlavored) – This weekend, as per suggestion of Mr. Ben Reeves, I'm going to the heart of Minneapolis with my girlfriend to track down a Juicy Lucy, which is (sadly) not as sexual as it sounds. When I plant my bony butt on the couch, I'll try to watch Luke Cage, The Avengers: Age of Ultron, and maybe finish up O.J.: Made in America. That Juice Boy seems like such a nice man! I wonder what happens next! No spoilers! Also pray for me, since I also intend to struggle through more Life is Strange, which is not v lit and cool and bae and hashtag. And, yeah of course I'll be playing more Mortal Kombat X, as I always do.
Ben Hanson (@yozetty) – This weekend I have to play an unhealthy amount of BioShock to finish the game off in time for our Game Club discussion next week, it should be a fun one. Also, I'm hoping to spend plenty of time with Forza Horizon 3. I love that game so much, and I love you for reading this. Have a good weekend!
Kyle Hilliard (@KyleMHilliard) – I'll probably be seeing Tim Burton's gothic X-Men children movie tonight and eating Mexican food. The rest of the weekend is dishes, laundry, video games, and reminding my daughter how late it is and that she should go to sleep. Might watch Warcraft and/or Civil War at some point. I haven't seen either.
Kevin Slackie (@KSlackie) – My weekend is gonna start off with some Street Fighter V and binge-watching Luke Cage. I'll try to explore Minneapolis a bit before staying away from the cold to finally get through Shin Megami Tensei 4: Apocalypse and Pokemon Red before Sun/Moon come out.
What about you, readers? Tell us what you've got planned!
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2016/09/30/weekend-warrior-spooky-times-ahead.aspx
Hear Skyrim's Soundtrack Performed Live In London
Celebrating the release of The Elder Scrolls V: Skyrim Special Edition, Bethesda, with UK concert promoter Senbla, is hosting a live orchestra of the game's soundtrack in London on November 16.
Held at the London Palladium, tickets go on sale on October 4 at 10 AM local time through Ticketmaster UK for those wanting to hear Skyrim's great soundtrack performed live. Game Informer's Andrew Reiner praised the music in the game, stating it was "one of [his] favorite soundtracks ever" in his review for the 2011 release.
If you want to read about how and why Skyrim isn't getting mods on PS4, click here.
[Source: Bethesda's Twitter, Ticketmaster]
Our Take
Skyrim's fantastic and iconic orchestral score and continued popularity make it a great fit for a live concert, even in 2016. Live performances like this and Journey Live are good traditions that I hope to see continued by other games. God of War, anyone?
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2016/09/30/hear-skyrims-soundtrack-performed-live-in-london.aspx
The Sims 4 Players Who Are Being Haunted By Glitch Ghosts
In this week’s episode of The Save Files, we look at the ridiculous ways people have tried to exorcise ghosts in The Sims 4, a mystery within Binding of Issac, and the latest on Resident Evil 7's finger.
For those of you who missed it, THE SAVE FILES is a new YouTube show where we tackle gaming mysteries every week.
If you have a game, mystery, or concept you think I should cover with The Save Files, make sure to drop me a line either here, in the YouTube comments, or via email: patricia@kotaku.com
from Kotaku http://kotaku.com/the-sims-4-players-who-are-being-haunted-by-glitch-ghos-1787294915
Twitch Prime Revealed, Offers "Game Loot" And Game Discounts To Amazon Prime Members
Today Twitch revealed a new service bundled into Amazon Prime memberships called Twitch Prime. Just what is it Twitch Prime? Here's the breakdown from the blog post:
Twitch Prime is a new premium experience on Twitch that is included with Amazon Prime. As a Twitch Prime member, you get free game loot every month, like instant access to the newest Hearthstone hero, Tyrande Whisperwind, or the new indie game, Streamline. You also receive discounts on new-release box games sold by Amazon during the pre-order period and for the first two weeks after launch. And on Twitch, once you link your Amazon Prime account to your Twitch account, you get an ad-free viewing experience, exclusive emotes and chat badge, and one free channel subscription every 30 days. When Twitch Prime members use their free channel subscription every month, the streamer gets paid just like any other subscription, so this introduces a new way to help support the streamers you love, even if you’ve never subscribed before. Or, you can just use it for crashing subscriber-only chat rooms. Your choice, boss! :)
If you already have an Amazon Prime account, all you need to do to get access to Twitch Prime is link your accounts by going here.
You can read the rest of the blog post for more details.
Our Take
Huh. Well that's interesting. Seems a little bare at this moment to justify buying an Amazon Prime membership just for it but if you're already a member, hey, why not?
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2016/09/30/twitch-prime-revealed-offers-quot-game-loot-quot-and-game-discounts-to-amazon-prime-members.aspx
Sunless Sea Lead Writer Announces 'Cultist Simulator'
Alexis Kennedy, the lead writer and creative director of Sunless Sea, announced on his blog today that he's working on new game called Cultist Simulator.
Kennedy, who has also worked as a writer, coder, and creative director on games including Fallen London, Dragon Age: The Last Court, and Stellaris, said Cultist Simulator will be a "digital board game of mystery, experimentation, and self-destruction."
The single-player game is set to feature what Kennedy calls "parallel victory conditions" for "sane" and "insane" paths, crafting mechanics, and the ability to "indoctrinate innocents." However, there will also be the option to try to resist the cultish path and succeed in romance or a career. "But why would you do that?" Kennedy writes.
"I spent my first month out of Failbetter building an alpha Javascript prototype of an experimental game, Cultist Simulator, to test out some mechanics and lore," Kennedy wrote in the announcement post. After getting feedback from playtesters, he said he decided to move forward with the project, which will tentatively launch for PC and tablets sometime around Halloween next year.
In the meantime, check out Editor Daniel Tack's review of Sunless Sea.
[Source: Weather Factory]
from www.GameInformer.com - The Feed http://www.gameinformer.com/games/cultist_simulator/b/pc/archive/2016/09/30/sunless-sea-lead-writer-announces-new-digital-board-game.aspx
Join Our Game Club Discussion Of BioShock
This year on The Game Informer Show podcast, we kicked off GI Game Club that has us playing through games and discussing them in detail with our community. The new game that we're tackling, thanks to the remastered collection that's available now, is the original BioShock from Irrational Games. We've played through the first half of the game, and we'll be posting the final discussion on the October 6th episode of The Game Informer Show podcast that will cover everything through to the end of the game. We'd love for the community to play and experience the game alongside us, so send all your thoughts and feedback on the experience to podcast@gameinformer.com. Is Fort Frolic where the game peaks? How well do the player abilities ramp up throughout the game? What do you think of the twist? What do you think of the game's ending? Send it all in to podcast@gameinformer.com.
Watch the video below to hear our and the community's thoughts on the first half of BioShock, we look forward to reading your emails for the second half!
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Feel free to subscribe to The GI Show on iTunes or Google Play, and if you're curious about what we've covered in the past, you can click through to watch our discussions for Final Fantasy VII, Uncharted 4: A Thief's End, and Deus Ex: Human Revolution.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2016/09/30/join-our-upcoming-game-club-discussion-of-bioshock.aspx
Deadspin It’s Probably Time To Start Worrying About Sammy Watkins | The Muse Artists Call for a Boyc
Deadspin It’s Probably Time To Start Worrying About Sammy Watkins | The Muse Artists Call for a Boycott of Kelley Walker’s ‘Irresponsible and Offensive’ St. Louis Exhibition | Gizmodo Massive Earthquake Along the San Andreas Fault Is Disturbingly Imminent | The Slot ‘Check Out Sex Tape,’ Presidential Candidate Tweets at 5 AM |
from Kotaku http://kinjaroundup.kinja.com/1787289885
Top Of The Table – Codenames: Pictures
Recent readers of Game Informer’s tabletop coverage know that I’m a big fan of Codenames, which I named one of my top games from 2015. This winner of 2016’s coveted Spiel des Jahres award is a brilliant game of deduction, word play, and shared associations, published by Czech Games Edition. In recent weeks, I’ve been exploring the follow-up; Codenames: Pictures uses the same intriguing formula, and can even be cross-played with the original game at the same time. Nonetheless, the new dynamic of surreal picture cards instead of words adds a whole new vibe, and is well worth your attention, as a standalone game or as an add-on to make your Codenames games even more intriguing.
To understand what makes Codenames: Pictures so engaging, it’s worth looking at the core concept behind Codenames. Two rival teams of spies are each trying to find their agents in the field. One member of each team is the spymaster, who knows where those agents are located. They must send coded clues about those locations to their team operatives, in the hope of contacting all of their team’s agents before the opponent team.
In practice, this thematic concept is a light backdrop to a game about word guessing. Players lay out a grid of cards that each are meant to represent one of the spies in need of discovery. The spymasters prop up a special card that shows them the secret identities of each card in the grid. Most of the grid shows blue or red squares – the two opposing spy teams. But a few cards in the grid are designated as innocent bystanders, and one particularly dangerous spot on the grid indicates the location of the Assassin.
Each spymaster gives a one-word clue that hopefully points his or her teammates to some of the secret agent locations on the grid, as well as stating a number which indicates how many cards that word connects. The trick, of course, is not giving a clue that might inadvertently be interpreted a different way, leading your teammates to pick an innocent bystander (ending your turn), an opponent’s card (effectively giving them a point), or worst of all, the Assassin (losing you the game).
Designer Vlaada Chvátil wisely recognizes the elegance of his original formula. The game plays nearly identically to its predecessor from a structural perspective, with the one exception of a recommended 5x4 grid of cards instead of 5x5.
The real difference lies in the cards themselves. The original Codenames cards listed a single word, like Dog, Europe, Snow, or Pupil, and then demanded that spymasters and guessers think about the clues that might connect those words. The new Pictures variant changes that dynamic and demands even more lateral thinking, as the cards all depict surreal pictures that can be interpreted in numerous ways. One card shows off tentacles holding a birthday gift. Another has fairies hanging out on an electric wire. A third card depicts a bear on a pogo stick. The game includes 280 pictures in total, and given that different pictures are on every card, the replay potential is tremendous.
A single game usually lasts 15 minutes or less, so it’s easy to trade off the spymaster role all the time; everyone deserves a shot at being on both sides of the table. Moreover, while Codenames doesn’t have the raucous quality of some party games, it still allows easy adjustment of team sizes as players come and go, which is great for any environment where your players might be moving between multiple activities, or if they’re not ready for a long commitment to a larger game.
Until you play it for the first time, it’s hard to understand just how much fun the concept can be. The spymaster must juggle all the potential ways that their clue might be interpreted, offering specificity that relates to multiple cards, but being careful not to accidentally guide allies to an incorrect location. The players on the other side of the table have an equally intriguing role, especially when playing with a team with whom you can discuss the clue. The game becomes not just about literal interpretation, but also understanding potentially metaphorical connections, or even considering the personality and knowledge of your spymaster and the way they think.
As the grid slowly gets marked off with blue and red discovered agents, the excitement rises as the spymasters try to get to the win before their opponent, often forcing them to offer ever riskier clues to stay ahead. And there’s always laughter as the players consider the potential implications of the weird connections that can be drawn between individual pictures.
I like that the rules to Codenames: Pictures are very open and encouraging of variant play, and allowing your group to enjoy the game in the way they want, including flexing what types of clues are allowed or not. Pictures also introduces a variant ending option which plays a little bit like Eight Ball. To win, your team must still find all its spy cards, but subsequently must also touch the Assassin card to win. I like the additional challenge and danger of this scenario, and the way it adds tension to the final moments of the game. And, of course, the ability to add in cards from the original Codenames is a huge bonus. Mixing the two in a single session is fascinating.
Like its predecessor, it’s hard for me to find too much to criticize about Codenames. More than almost any game in my library, I have rarely found a player, no matter their experience with tabletop gaming, who doesn’t quickly find something to enjoy about this highly social, quick-playing game. My only complaint this time around is the dilemma of card placement. In the original Codenames, the word on any given card was printed twice and mirrored in both directions, so readers on both sides of the table could clearly see it. With the card-filling pictures of this new iteration, (which by default rules face the spymaster) it can sometimes be hard for the field operatives on the other side of the table to see and interpret the images. As an option, I’d recommend considering a setup that places the card grid to the side, with their bottoms facing the middle of the table, offering easy viewing for everyone.
Have any of you played Codenames, and can add to my recommendation? What’s the highest number of cards you’ve seen guessed in a single turn? Does the word or picture variant of Codenames appeal more or less to your sensibilities? Share your opinions and experiences in the comments. And for more recommendations about the best in tabletop gaming, make sure and click on the banner below.
As always, drop me an email or tweet if there’s a game you’d like to see featured in an upcoming column, and I’ll see what I can do.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2016/09/30/top-of-the-table-codenames-pictures.aspx
Editor Roundtable: Let's Talk About Virginia
We're going to be talking all about Virginia, so MAJOR SPOILERS for the entire game basically.
Javy Gwaltney: Hey everyone! I played Virginia for review a few weeks back and absolutely adored the game for its surrealness and strong character relationships, as well as the the decision to have the characters interact with one another without a single line of dialogue. My fellow editors have had some time to play it, and we’ve decided to have a chat about Virginia’s strengths and flaws, and what makes the game so interesting. Let’s start from the ground up. What did you think of the game?
Elise Favis: I think Virginia does a lot of things that I admire. For one, even though it’s an interactive experience, what stood out to me was how cinematic it felt. The game utilizes jump cuts so that you quickly cut from one scene to the next, which I found added to the tense and at times troubling sensation the game provides. Similar to ‘90s TV shows like Twin Peaks, it also relies a lot on ambiguity and mystery, but I think that I at times also found that frustrating. I enjoyed the mix of realism and surrealism, but nearing the end it began to feel more convoluted, leaving me with more questions than answers.
Suriel Vazquez: Yeah, I’m not sure where that ambiguity’s sitting with me. On one hand, I like that it doesn’t force-feed you plot or other details. You have to pick up on that stuff yourself. And like you said, Elise, the jump cuts (which I think add to that feeling of not always knowing what’s going on) are a strong artistic direction. On the other, though, I got to a point later in the game where I wasn’t sure exactly what I was seeing, and it ended up dulling the impact of one of the game’s key moments: When the montage of your character repeatedly investigating her partners and getting promoted by getting them fired played out, I thought it was real. I thought that had been the twist: That your current partner was one in a long line of people you’d deceived. But after reading up on it, I realized that wasn’t the case. I guess I missed the cue telling me that was a dream.
I’m also a little frustrated by that ambiguity because it still seems to be under most people’s radars. Usually when a game’s plot confounds me, I hit up forums to see how other people interpreted it, or if I missed anything. But discussions of this game seem rare and rather short, so I was still left with a lot of stuff to sort out.
Andrew Reiner: I doubt even David Lynch could decipher this story. It made no damn sense. I’d love to hear how you pieced this narrative together, Javy. I’ve given it a lot of thought, and I can’t find two story slivers to connect into a thread. I’m even struggling to understand the significance of the repeated objects, like the robin and locket. I can’t remember the last time I was this confused by a story.
Javy: It seems like Virginia’s ambiguity is probably going to end up being the quality that sticks out to most people in both a positive and negative way. I for one adored it. I liked that I had to play the game multiple times to make sense of it. It’s fair for someone to get frustrated with that, especially since we’re talking about a 2-3 hour experience. However, I also like that Virginia has the nerve to do that and that it, at least for me, justifies those repeat playthroughs because I found new clues or secrets on each time through. Example: initially I thought the woman in your partner’s locket was her lover. However, during my second playthrough I began to piece together that she’s actually Maria’s mother – because of the locked room filled with crazy conspiracy notes, and the elderly-assistance equipment placed around the apartment – and that both Anne and Maria eventually bond together over troubles they have with their respective parents.
Reiner, I think you raise a valid frustration about being confused by the story. I’m curious to get your gauge on when a story is too confusing. Do you think that multiple playthroughs removing some of that confusion does the game a favor, or should someone be able to understand the majority of a game’s story on a single time through?
Reiner: That’s the big question, right? How many people will play through the game twice? If the developer knew most people would be confused upon completing their initial playthrough, maybe they should have advertised it as something that needs to be experienced more than once. The level of ambiguity here is distracting, and not in a good way. This isn’t a game that you can finish and immediately reflect on. Even upon seeing the credits roll, I was left with the feeling that I had just opened up a puzzle and poured its pieces onto a table – none of them connecting in a meaningful way.
I was waiting for a big reveal that would connect everything – or at least make some sense of the disconnected strands – but my confusion only grew in the game’s final moments as more ambiguity was introduced. I like a good mystery as much as the next person, but I don’t see how most people will be able to connect any of these dots, unless they play it numerous times.
Elise: While I got frustrated nearing the end of the game by being unable to piece together what seemed like large pieces of the story, I think Javy brings up a good point that it’s a game that merits multiple playthroughs. It makes me think of games like Dear Esther or The Beginner’s Guide, that have predefined stories but can either be ambiguous or interpreted in many different ways. In that sense, I think the creators of Virginia were brave in a sense to even attempt this, without words to boot. There is a sophisticated story hidden underneath that ambiguity, and what stood out to me the most was the symbolism, through those weird out-of-body dreamscape experiences to the reappearing cardinal. The cardinal in particular was on my mind long after the game ended.
Suriel: I don’t mind having to replay the game to get more out of it, but Virginia has to make a hard sell on that front. When we think about “replay value,” we tend to think of it in terms of “what new plot lines can I explore? Can I take my upgraded weapons and characters through new game plus? Do I get a bonus item at the end of the game for playing on Hard difficulty?” If Virginia wants us to play it again, it’s asking us to do it for reasons that are out of sync with the language of games. One more thing it takes from cinema, I suppose. And I say “if” because even Virginia's developers tell us – in a note you can read from the main menu, no less – that they want to make a “confounding game.” So I wonder if at least part of that ambiguity is intentional, and if Variable State doesn’t want us to linger on it. If I play through it again, or read a synopsis of what “really” happens, will it still be the beguiling game I think of it as now?
It reminds me a lot of the film/book Inherent Vice, where (as I see it), a lot of the intricate plot points and disorienting prose/cinematography feel like an attempt to leave the reader confused, to reflect the attitude of the main character. But hey, I’ve read and watched Inherent Vice twice now and still want to watch it again, so maybe down the road I’ll feel that way about Virginia.
Go to page 2 to see us duke it out some more over this indie thriller.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2016/09/30/editor-roundtable-lets-talk-about-virginia.aspx
Test Chamber – Who's The Best Clustertrucker?
In this episode of Test Chamber, Kyle and I enter a deadly showdown in the frantic new truck-hopping action game, Clustertruck.
Developed by Landfall Games, each level in Clustertruck entails jumping between a series of semi-trucks as they barrel towards your objective – or into obstacles and other trucks, as is often the case. Your task is to make it to the finish line as quickly as possible, though not falling to your doom is always the more immediate goal.
Kyle and I decided to make things more interesting by setting up a spiteful playful rivalry between the two of us to see who is the best Clustertrucker – though in hindsight, Kyle may have thought the goal was to see who could die the fastest. If that's the case, Kyle definitely won.
Watch the video below to get a sense of Clustertruck's increasingly demanding challenges, as well as a brief look at the abilities you can unlock by racking up high scores. Oh yeah, you'll also see who won the totally serious and important competition.
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Clustertruck is available now on PC and PS4. For more Test Chamber, click the banner below, or check out our hub.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2016/09/30/test-chamber-clustertruck-who-is-the-best-clustertrucker-pc-ps4.aspx
Final Fantasy XV's Road Trip Music Revealed
Yesterday, Square Enix held its latest Active Time Report, giving us another update on Final Fantasy XV. The biggest takeaway this time was a long list of songs you'll be able to listen to as Noctis and his buddies roam around the world in a rad flying car known as The Regalia (which you can read about right here).
Final Fantasy World is responsible for grabbing the list and translating it into English. You'll find a lot of songs from across the series that you can listen to while driving, including selections from Final Fantasy I-XIII, Dissidia, Type-0, as well as original music for FFXV. You can read the whole list here.
And be sure to check out all our coverage for Final Fantasy XV by clicking on the banner below.
[Source: Final Fantasy World]
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2016/09/30/final-fantasy-xv-39-s-road-trip-music-revealed.aspx
Dark shoujo magical girl anime Madoka Magica is heading to mobile in 2017 with Magia Record: Puella
Dark shoujo magical girl anime Madoka Magica is heading to mobile in 2017 with Magia Record: Puella Magi Madoka Magica Side Story. Aniplex just created the smartphone game’s website, Anime News Network reports. It looks like it might be an adventure game. A release date is slated for Spring.
from Kotaku http://kotaku.com/http-dai-ly-x4vebs3-dark-shoujo-magical-girl-anime-ma-1787275146
10 New Things We Learned About The NES Classic Edition Console
Back in July, Nintendo announced its intentions to release a standalone NES plug-and-play console with 30 built-in NES games (you can find the full list of games at the end of this feature). It’s a smart piece of hardware that we’re excited about, because it’s a greatest-hits compilation of the NES Virtual Console without all the messy need of buying and connecting a Wii or Wii U to the internet. Nintendo recently gave us a look at the thing, and we learned some new details.
The NES Classic Edition console will be available on November 11 for $59.99.
It’s Smaller Than You Think
We knew the thing we would be small with its early promotional pictures showing the hardware in the palm of somebody’s hand, but we didn’t get a real sense of its size until seeing it placed next to the 1985 NES. The Classic Edition is about 1/8 the size of the original console. The little flap in the front doesn’t open as it is just there for show. The power button works like it did in the past though, where it clicks in and out. The power cable is not proprietary, meaning it should be easy to replace if it gets lost.
The Controller Is Exactly As You Remember
The console is a lot smaller, but the controller is the exact same dimensions, without any additional buttons or tweaks. The controller cable, however, is short. We asked Nintendo about the length, and it said it expects players to use the longer included HDMI cable to close the gap between the controller and the hardware. The input for the controller is the same as the one used for plugging a Nunchuk or a Wii Classic Controller into a Wii Remote, which means it is possible to use the NES Classic Edition console's controller with your Wii or Wii U’s Virtual Console. There is no way, however, to play NES Classic Edition console wirelessly. Additional controllers will be $9.99, and the Classic Edition has two inputs.
The Home Menu Button Is The Reset Button
The power button turns the system on and off, just as it did in the past, but the reset button serves a new purpose. It is the button that takes you to the home screen to choose from the library of games. If you want to switch to a different game, you will have to poke the console. It will be close, thanks to the controller’s short cable, but it remains to be seen if this will be an annoying aspect of switching between games.
The Menu Is Straightforward, But Pretty
Pulling up the home menu shows a big horizontal list of all 30 games, each with their original box art. And yes, that means Mega Man’s awful box art is on full display. You can organize the list alphabetically, by release date, publisher, number of players, or by the number of times you’ve played each game which would conceivably put your favorites up front.
It’s Not Wireless Nor Does It Connect The Internet In Any Way
In a world where everything connects to wi-fi or must be wireless, it is refreshing (sort of) to hear that the NES Classic Edition console is completely wired and disconnected from the internet. You won’t be syncing Bluetooth controllers, going through a prolonged setup, downloading updates, or adding new games by connecting the Virtual Console. You just plug in and go.
The Demo Mode Offers A Good Incentive To Just Never Turn The thing Off
If you just leave the system on the home menu, demo mode will automatically start. Sometimes it will float big pixel-art versions of characters featured in the collection across the screen (we only saw Mario, Mega Man, Kirby, and Donkey Kong, but there are more). Sometimes Mario will appear, run along the bottom of the screen, and jump into a random game above him, like he does with bricks, to show off that game’s attract mode.
For more new details on the NES Classic Edition console and its included games, head to page two.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2016/09/30/10-new-things-we-learned-about-the-nes-classic-edition-console.aspx
Emily Keeps A Low Profile In Dishonored 2 Clockwork Mansion Stealth Playthrough
Yesterday, we got to see what a mission in Dishonored 2 would look like if Emily Kaldwin threw caution to the wind and obliterated everything in her path. Today, we get to see a mission set in the same Clockwork Mansion, where she plays it cautious and avoids direct confrontation.
In this mission, Emily infiltrates the Clockwork Mansion to rescue an old friend, Anton Sokolov. She makes short work of the security, using methods including blink teleportation, sleep darts, and summoning a mysterious force that mesmerizes all who gaze upon it. It's another fun showcase for how players can approach combat – by being sneaky and taking out enemies before they even know they're being watched.
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Dishonored 2 is coming to PlayStation 4, Xbox One, and PC on November 11. If you preorder the game, you'll be able to play it a day before.
from www.GameInformer.com - The Feed http://www.gameinformer.com/games/dishonored_2/b/xboxone/archive/2016/09/30/emily-keeps-a-low-profile-in-sneaky-clockwork-mansion-playthrough.aspx
Here’s the English-language trailer for the Yokai Watch movie.
Here’s the English-language trailer for the Yokai Watch movie. As ANN points out, this is the dubbed version of the first film, which will be shown in select U.S. theaters on October 15.
from Kotaku http://kotaku.com/https-www-youtube-com-watch-v-cebwr2s0nkg-here-s-the-1787266049
Thursday, 29 September 2016
Amazon Games And Double Helix Reveal Breakaway
Sports and mythological brawling combine in Amazon Games/Double Helix’s new fast paced 4v4 PC title, Breakaway. Unveiled at TwitchCon 2016, the focus is on quick matches, Twitch integration, and character-driven combat and abilities.
Ranged and melee options drawn from myth and legend make up the character roster, from Spartacus to Morgan Le Fay to Vlad the Impaler. The playfields (also drawn from legend, like El Dorado) are fairly tiny and intimate, so you can see everything going on at all times whether you’re in the game or a spectator. In addition to signature character abilities that offer traditional things like mobility, control, or damage, characters can also dish out buildables and breakables, everything from healing shrines, ramps, acceleration technology, walls, catapults, and ballistas, ensuring that even the same battlefield never plays the same way twice.
Twitch integration allows players and broadcasters to have a wealth of data regarding everything from kill/death ratios to how many people are watching each match and the odds on character matchups. Broadcaster tools allow them to pick and play with players right from their communities, and players can actually earn and wager special currency on matches as they watch.
Breakway is designed to be highly accessible but have a high skill cap for players that dedicate time and proficiency to the title. Breakaway is being showcased at TwitchCon 2016 today and will go into an alpha state immediately following the show.
Our Take
Breakaway looks really interesting and I think moving ahead in terms of Twitch integrated gameplay that brings casters and watchers together is incredible stuff and the future of watchable gaming, but I’m also a little concerned that Breakway may get lost in the shuffle with many other character-centric titles like Overwatch, Paladins, Battleborn, and many more. We’ll really have to see (and play!) more to find out.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2016/09/29/amazon-games-and-double-helix-reveal-breakaway.aspx
Here’s A Quick History Of Spyro The Dragon
Skylanders has largely overtaken Spyro in popularity these days, but during the PSOne era Spyro was one of the hottest platforms on the market. Here's a quick look back at the character courtesy of The Game Theorists. For more gaming history, check out this video on Conker’s Bad Fur Day or read all about the canceled Diddy Kong Racing sequel.
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from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2016/09/29/here-s-a-quick-history-of-spyro-the-dragon.aspx
Track: Arise | Artist: GosT | Album: Non Paradisi
Track: Arise | Artist: GosT | Album: Non Paradisi
Kotaku Soundtrack is a selection of the stuff we’re listening to at the moment.
from Kotaku http://kotaku.com/https-www-youtube-com-watch-v-ffopyw55c_c-track-aris-1787257558
Mafia III Lets You Kill Bad Dudes In A Ton Of Different Ways
A number of sandbox games don't actually embrace openness in their mission design. Mafia III, if this trailer is any indication, shows otherwise.
Vietnam war veteran and protagonist Lincoln Clay can face missions in a handful of different ways. Stealth, melee takedowns, explosions, sniping, or just regular ol' gunplay seem to cover the options Mafia III makes the available to the player. Given how most games funnel you down one specific path for each mission, this choice is quite refreshing.
(Please visit the site to view this media)
Mafia III comes out on PS4, Xbox One, and PC on October 7. To look at Game Informer's cover story on Mafia III, check out the hub here.
from www.GameInformer.com - The Feed http://www.gameinformer.com/games/mafia_iii/b/playstation4/archive/2016/09/29/lincoln-clay-can-kill-in-many-different-ways.aspx
Gearbox Software CEO Denies That Battleborn Is Going Free-To-Play
Earlier today, reports were making the rounds that Battleborn would be going free-to-play, likely in November. Gearbox CEO Randy Pitchford just tweeted that these rumors were untrue. Here are his tweets in full:
I was just told about a reckless story about Battleborn going F2P that is false. There are no plans to convert Battleborn free to play.
— Randy Pitchford (@DuvalMagic) September 29, 2016
We have some unannounced plans to do a trial version of the game that would be free and from which retail can be purchased along with DLC.
— Randy Pitchford (@DuvalMagic) September 29, 2016
Free trial plans are not firm yet - months away. Expect great continued support and awesome line up of DLC.
— Randy Pitchford (@DuvalMagic) September 29, 2016
Pitchford did not offer any specifications on what the trial version of the game would include.
You can check out our review of Battleborn here.
Our Take
Just because Pitchford says that "there are no plans to convert Battleborn" to free-to-play doesn't mean that the game won't eventually become F2P. We are curious to see just what's in the trial version of the game that Gearbox is planning.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2016/09/29/gearbox-software-ceo-denies-that-battleborn-is-going-free-to-play.aspx
GI Show – Forza Horizon 3, Destiny's Mysteries, 100ft Robot Golf Interview
Welcome back to The Game Informer Show podcast! On this week's episode, we answer one of our big questions from last week by talking to Virginia director/writer Jonathan Burroughs about the rare use of cinematic jump cuts in games. Then we get to the meat of gaming this week by talking about the rave reviews for Forza Horizon 3 with Andrew Reiner, the ongoing soccer game wars with Matthew Kato, and Matt Miller's final verdict on Destiny: Rise of Iron. We also are joined by Kyle Hilliard to talk about some games to play on the 3DS like his beloved Picross 3D Round 2 and then by Jeff Cork to talk about one of the Vive's most entertaining VR experiences, Rec Room. After all of that and some great community emails, we're joined by No Goblin's Dan Teasdale to talk about Roundabout and the studio's new game also being released on PlayStation VR, 100ft Robot Golf.
You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 317 on SoundCloud. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week!
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To jump to a particular point in the discussion, check out the time stamps below...
3:20 - Virginia director/writer Jonathan Burroughs on jump cuts in games
10:40 - Forza Horizon 3
23:45 - FIFA 17 vs PES 2017
28:30 - Destiny: Rise of Iron's review
46:25 - Destiny 2 rumors
53:15 - Rec Room on Vive
1:00:40 - Lego Dimensions' Ghostbusters, Mission: Impossible, and Adventure Time packs
1:05:15 - Picross 3D Round 2
1:06:40 - Yo-Kai Watch 2
1:10:56 - Batman: The Telltale Series' 2nd episode
1:18:00 - Community emails
1:45:30 - No Goblin's Dan Teasdale on 100ft Robot Golf
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/podcasts/archive/2016/09/29/gi-show-forza-horizon-3-destiny-s-mysteries-100ft-robot-golf-interview.aspx
Bungie Reveals Details About Trials Of Osiris And Iron Banner's Return In Destiny
Bungie posted an update on its site that revealed a number of details about changes coming to Destiny. The update includes news about the return of both Trials of Osiris and Iron Banner.
Players don't have long to wait before the popular competitive experiences are back on the docket. Trials is set to return on Friday, September 30, while Iron Banner comes back on Tuesday, October 4. Trials is returning without major changes to its structure, but Iron Banner is seeing some significant adjustments to how XP is earned and what happens when you complete a bounty. The developer included a list of changes that are coming to Iron Banner:
- The Tempered mechanic is gone – play when you want
- There are now 4 Weekly Bounties
- Bounty rewards include:
- An Iron Banner item not featured on the Vendor
- A chance at an Iron Banner Artifact or Vanity Item
- 25 Legendary Marks
- 750 Iron Banner Reputation
- Victory in a match grants 250 Reputation
- Iron Medallions grant 150 Reputation each, upon Victor
You can find a rundown of everything, including specifics about Iron Banner loot, coming to the game in the post itself. For more Destiny news, check out our account of how we solved the craziest puzzle in Rise of Iron.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2016/09/29/bungie-reveals-details-about-trials-of-osiris-and-iron-banners-return-in-destiny.aspx
King's Quest – Chapter 4 Review: A Puzzling Drop In Quality
The latest episode in The Odd Gentlemen’s King’s Quest series is a delicious pie with a few rusty nails baked into the crust. King Graham’s tale takes another dark turn, covering his infant son’s kidnapping and the strain that comes when they’re reunited nearly two decades later. It’s interesting material to cover, but the tedious and uninspired block puzzles are an anchor that yanks the rest of the game down.
Snow Place Like Home starts beautifully. We check in with King Graham, who is now a young father tending to his infant children. As the queen snatches some well-deserved sleep, Graham comforts the fussy heirs in a sequence of light puzzles. This intro caps off with a moving lullaby, which is one of the best moments in the series thus far.
Unfortunately, the peace – and that level of quality – can’t last. A villain comes and kidnaps Prince Alexander, tearing apart King Graham’s young family and casting a shadow over the next few decades of his life. When Alexander returns, it’s another delight; as he explains how he escaped his captor, I realized he was basically recounting the events of King’s Quest 3. You don’t necessarily have to have played the classic games to understand what’s going on, but The Odd Gentlemen definitely reward the longtime fans with little sparks of recognition.
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With his family back together, the group goes on what they think will be a vacation, though it’s a trip that – as with most of Graham’s stories – gives his granddaughter Gwendolyn some valuable life lessons in the present day. Here, the lesson is about family and expectations. Alexander has gained some magical abilities during his journey, which upsets Graham. The king prefers to solve puzzles rather than blast his way through them, and that conflict is set up in an amusing sequence featuring an overblown puzzle room.
Frankly, I prefer Alexander’s approach, since the bulk of episode 4’s puzzles are tedious exercises in block pushing that feel as though they were included to pad out the experience. These puzzles have a narrative conceit: A sphinx has captured and divided the royal family, and they have to solve her challenges to reunite. Unfortunately, far too few of these puzzles rely on wit; most have you walk on a line, pushing blocks or moving obstacles out of the way. I was almost immediately bored, and the characters and their interactions seemed as though their energy was sapped as well.
When you do reunite your family (again), you have to solve a series of puzzles in an escape-room style scenario. It was complicated but rewarding, and the sequence made me yearn for more of that kind of interesting challenge as opposed to sliding blocks around.
The dialogue and tone has been a high point in the series, and here it felt as cold as the walls of the icy labyrinth. The only real moment of pathos was nullified by a cheap series of gags that the characters – who should have been devastated by what had just happened – giggled and tittered at the silliness of it all. At least they seemed to be enjoying themselves.
Episodic games can be tough to evaluate without seeing the story as a whole, since effective storytelling relies on narrative peaks and valleys. I don't expect every chunk of a multipart tale to knock my socks off, but this abrupt shift in density and quality of puzzles is tough to ignore. I'm hopeful that the series is able to conclude on a high point, and that this was just an unfortunate misfire.
from www.GameInformer.com - The Feed http://www.gameinformer.com/games/kings_quest__chapter_4_snow_place_like_home/b/playstation4/archive/2016/09/29/a-puzzling-drop-in-quality.aspx
Stardew Valley Beta Patch Adds Divorce, Squashes Bugs
Players who own Stardew Valley on Steam can try out a beta build of version 1.1 of the game.
A Chucklefish developer posted Wednesday evening on the Stardew Valley forums that the update can be downloaded by opting into the beta in the game's Steam settings (right click on the game title in your Steam library, select "Properties," and use the drop-down menu in the Betas tab to select "beta").
The patch introduces a host of new features and bugfixes. A couple notable highlights from the changelog:
- Shane and Emily are now available to marry. They each have new events, music, and more!
- You can now choose from five different farm maps at character creation, each of which focus on a different skill area
- "Shed" building... An empty room that can be decorated, filled with kegs, etc.
- "Mill" building... Can be used to turn wheat into flour and beets into sugar overnight
- New house upgrade from Robin that adds a cellar to your house and teaches you the "cask" crafting recipe. In the cellar, you can use Casks to age cheese and alcohol, increasing their quality.
- Divorce. You can file from a little book in mayor's house.
There are plenty more additions and fixes. If you decide to opt into the beta, the developers recommend backing up your save files, just as a precaution. You can check out Javy Gwaltney's Stardew Valley review here.
[Source: Stardew Valley forums]
Our Take
Javy described Stardew Valley as "terrific" when it came out, but it's great to see Chucklefish taking steps to add to and improve the game post-launch. We're not sure what "void mayonnaise" is, or why someone would want to make it, but we're willing to give it a try.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2016/09/29/stardew-valley-beta-patch-adds-new-features-squashes-bugs.aspx
My Little Pony: Puzzle Party Coming to Android
After being on the app store for quite some time, My Little Pony: Puzzle Party is coming to Android devices soon, though no release date has not been given. While this seems like a standard mobile puzzle game, the app currently sits at a solid 4.5 on the iOS store.
You can download it here when the games comes out.
If puzzle games don't suit your fancy, you can check out our coverage of another game in the My Little Pony universe.
Our Take
My Little Pony is certainly a popular IP, so a mobile free-to-play puzzle game makes sense from a financial stand point. While the app store is in no shortage of match 3 puzzle games, this looks like it'll be fairly fun if the iOS reviews are any indication.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2016/09/29/my-little-pony-puzzle-game-coming-to-android.aspx
Crowdfunding And Investment Platform Fig Is Finally SEC Approved
The hybrid crowdfunding-investment platform Fig made its debut last year as an attempt to crowdfund Psychonauts 2. However, what made Fig different from other platforms was its promise that backers could be more than just backers: they could be investors, meaning they could possibly see a monetary return on their investment.
There was understandably a lot of skepticism about this platform, including from us, with one of the sticking points being that Fig was not SEC (United States Securities and Exchange Commission) approved. Fig founder and CEO Justin Bailey talked about the importance of letting backers "financially benefit" from the titles they help make viable:
Enabling fans and communities to directly support and financially benefit from their favorite games is transformative to the publishing of interactive entertainment and beyond. Fig is committed to evolving video game publishing and crowdfunding in this direction that benefits fans, communities, and developers, and ultimately to the making of great games.
Be sure to check out our breakdown of the risks when it comes to investing in Fig campaigns.
InXile just revealed it's funding Wasteland 3 through Fig.
[Source: Fig]
Our Take
Ultimately the SEC approval lends Fig an air of legitimacy that the company ideally should have had back in December. However, this approval doesn't affect whether or not Fig-funded products will be successful or net their investors some return. It just means that Fig's structure is approved by the federal government.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2016/09/29/fig-is-finally-sec-approved.aspx
Test Chamber – How Much Is Paladins Like Overwatch?
In the world of competitive games, you don't want to be a clone. Players' time is too valuable to waste investing it on a me-too product. But that's the rap Paladins has been getting in its Early Access phase; people are comparing it (not so favorably) to Overwatch, so Dan Tack and I decided we'd give the game a shot and see just how similar the two titles were.
As it turns out, it does feel like Overwatch, but it also borrows from several other popular competitive games, like Counter-Strike, Dota 2, and Heroes of the Storm. But don't all games borrow from others in some way?What's that saying about good artists versus great ones?
Anyway, you can watch us play a match of Paladins and take a look at the game's systems and options in the video below.
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For more Test Chamber, click the banner below, or check out our hub.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2016/09/29/test-chamber-how-much-is-paladins-like-overwatch.aspx
J.J. Abrams Says Portal Movie Announcement Coming 'Fairly Soon'
Director J.J. Abrams hinted at an upcoming announcement about his Portal film project.
Speaking to IGN at a red carpet event for the HBO show Westworld, which he produces, Abrams said that he'll be meeting with Valve "next week" about the Portal and Half-Life movie projects he announced with Gabe Newell at DICE 2013.
"They're very much still in development," Abrams said. "I'm hoping for there to be a Portal announcement very soon."
Abrams was tight-lipped about specifics on story or timeline, but he said that the writing team for the film includes some Portal superfans.
"We're having some really interesting conversations with writers, many of whom are, like, crazy obsessed," Abrams said. "As someone who loved playing Half Life and loved playing Portal ... it's incredible when you talk to someone who just 'gets' it. It's like, oh my god, it's really the seed for this incredible tree you're growing."
[Source: IGN]
Our Take
Abrams has been pretty stingy with details about the Portal and Half-Life film projects, and this latest tease doesn't really provide any new information, other than that he's still working on the project with Valve. And it makes sense that he wouldn't want to get into specifics: If the team is still in the writing stage of production, plenty could change between now and whenever the movie premieres. Plus, with a property as dearly beloved by fans as Portal is, being cautious about making early promises is the wise move. Still, we can't wait to hear this next announcement.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2016/09/29/report-j-j-abrams-says-portal-movie-announcement-coming-fairly-soon.aspx
Lost Odyssey, the underappreciated Xbox 360 JRPG, is now backwards compatible on Xbox One.
Lost Odyssey, the underappreciated Xbox 360 JRPG, is now backwards compatible on Xbox One. Anyone with a disc copy—well, four-disc copy—of the Mistwalker game can play it on their new Xboxes starting today. Enjoy those short stories.
from Kotaku http://kotaku.com/lost-odyssey-the-underappreciated-xbox-360-jrpg-is-no-1787232782
Deep Silver To Publish Kingdom Come: Deliverance
Developer Warhorse Studios has signed a co-publishing deal with Deep Silver for Kickstarted, open-world RPG Kingdom Come: Deliverance on PC, PS4, and Xbox One.
The game releases simultaneously in 2017, with Deep Silver handling the console and physical PC releases and Warhorse doing digital PC distribution worldwide.
Kingdom Come: Deliverance is a first-person title without classes, allowing the player to shape his/her character how they see fit. It also features a conversation/reputation system and large-scale castle sieges.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2016/09/29/deep-silver-to-publish-kingdom-come-deliverance.aspx
Emily Kaldwin Takes A Lethal Tour Of Dishonored 2's Clockwork Mansion
The Clockwork Mansion is one of Karnaca's technological wonders, a mechanical building engineered with shifting walls and automaton security. A new Dishonored 2 trailer shows Emily Kaldwin roam its twisting hallways, leaving a trail of carnage along the way to her assassination target.
Kaldwin is there to take on Kirin Jindosh, the mind behind the mansion. During her tour of destruction, you'll see her tap into her supernatural powers to tear through human guards and dismantle clockwork enemies.
(Please visit the site to view this media)
It's a lengthy look at the game, but this kind of all-out action may not be for everyone. Tomorrow, Arkane and Bethesda are releasing a new video, which shows a non-lethal stealth run of the level.
from www.GameInformer.com - The Feed http://www.gameinformer.com/games/dishonored_2/b/xboxone/archive/2016/09/29/emily-kaldwin-takes-a-lethal-tour-of-the-clockwork-mansion.aspx
Indie Fencing Combat Game Announces A Sequel With Nidhogg 2
Nidhogg, the indie competitive fencing game with the weird name that makes sense if you look up its meaning, is getting a sequel.
The original game was a simple, but engaging title with visuals that recalled games like the very first Prince of Persia. The sequel's visuals have been radically overhauled, but the core combat moves forward. Additions, outside the aesthetic ones, include new weapons like bow and arrow and axe, as well as fatality moves, which you can see in the trailer below.
(Please visit the site to view this media)
For our review of the original Nidhogg, head here. Nidhogg 2 will be out in 2017.
from www.GameInformer.com - The Feed http://www.gameinformer.com/games/nidhogg_2/b/pc/archive/2016/09/29/indie-fencing-combat-game-announces-a-sequel.aspx
Test Chamber – 20 Minutes With Lego Dimensions' New Sets
Although Disney Infinity is no more, store shelves are about to be flush with new toys-to-life product. A new Skylanders game is weeks away from release, Nintendo continues to trickle out Amiibo, with another big batch coming in early November, and Lego Dimensions continues to be supported in a big way. On Tuesday, Warner Bros. Interactive and Traveller's Tales released wave six of Lego Dimensions sets. The most noteworthy item in this wave is a lengthy Ghostbusters expansion that retells the story from the feature film starring Melissa McCarthy, Kristen Wiig, Leslie Jones, and Kate McKinnon. Smaller, one-level sets based on Tom Cruise's Mission: Impossible, and the cartoon Adventure Time are also available now. The wave is rounded out with character packs for Harry Potter (featuring Harry and Voldermort), and the A-Team (consisting of Mr. T and the van).
In this episode of Test Chamber, we take a look at all of this content, and show you how to find it in the core game. Yes, just reaching the new stuff takes a bit of work. Ben Hanson and Jeff Cork join me for this look, and provide insight into each of the sets. We hope you enjoy the episode, and would love to hear your take on Lego Dimensions in the comments section below.
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For more Test Chamber, click the banner below, or check out our hub.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2016/09/29/test-chamber-20-minutes-with-lego-dimensions-39-new-sets.aspx
Jojo’s Bizarre Adventure is getting a live-action film.
Jojo’s Bizarre Adventure is getting a live-action film. According to Variety, it will be a co-production between Warner Bros. and Toho with Takashi Miike (Audition, Ichi the Killer) signed on to direct. The Jojo move is slated for a summer 2017 release.
from Kotaku http://kotaku.com/jojo-s-bizarre-adventure-is-getting-a-live-action-film-1787217692