Sunday, 31 December 2017

How Ubisoft Is Turning AC: Origins Into An Interactive Museum

Assassin’s Creed Origins features one of the most impressive historical settings we’ve ever seen in a game. Its rendition of Ptolemaic Egypt is expansive and filled with incredible places to explore. Of course, it’s also filled with dangers. Linger too long near the banks of the Nile and you’re likely to end up in a hippo’s belly. Temple guards may not eat you, but they can take a similarly aggressive approach to loiterers. Fortunately for all of you would-be explorers out there, an upcoming new mode will let you fully explore the world that Ubisoft Montreal built – and learn a lot about ancient Egypt – at your own leisure without having to worry about getting chomped on.

The Discovery Tour is a free addition to Origins that adds a new game option from the start menu. Players who select it can take part in a variety of historical tours, based on a variety of different aspects of life during the game’s historical setting. You can learn about the construction of the Great Pyramids, get the low-down on the Library of Alexandria, and get a better sense of what day-to-day life was like for an average citizen in the region via fully narrated presentations. We talked to Jean Guesdon, Assassin’s Creed Origins’ creative director, and historian Evelyne Ferron to learn more about this exciting new mode.

This article was originally published in issue 297 of Game Informer Magazine.

“The idea is to allow more people to benefit from this incredible work of recreation,” Guesdon says. In the past, players have been able to learn more about the history behind the games via in-game databases, which featured textual descriptions of the locations, events, and personalities that were featured. Discovery Mode is an attempt to make it easier and more engaging to learn about ancient Egypt, and it was an idea that the team had early on in Origins’ development. “We knew since the beginning almost that this was our new version of the Animus database.”

The Discovery Tour is completely gated off from the campaign. Players start by selecting a character. “You won’t only be limited to Bayek or Aya,” Guesdon says. “We will have more than 20 models so that you can pick a man, woman – a child, even – to roam the world.” There isn’t any combat or fighting, and the animals will ignore you. They’ll still interact with each other, however, so players can watch a crocodile and hippo get into a tussle without having to worry about getting drawn into the action themselves. The entire game world is available to explore, and your character can access Bayek’s eagle, Senu, to get a bird’s-eye view of the world, and call a mount to travel across the world faster.

You can explore at your own leisure, and landmarks or locations that have tours associated with them will be highlighted by special icons. You can either travel manually to those locations, or fast-travel to them if you’d rather dive right in. If you choose to start a tour, an illuminated path provides guidance from station to station. These tours are narrated, and most feature photos and images from museums and other institutions to provide additional context on the subject at hand.

“It’s totally dedicated to history, so we are not mentioning any AC lore in that mode,” Guesdon says. “We know that with previous games some teachers were recording at home very carefully to make some videos in their classrooms to show to their students. We hope that some of them will be encouraged to bring their PC or their console and let [students] experience the tour. We really believe that interactivity makes this learning more attractive and more powerful.”

“It feels like a 3D museum, like you walk inside the Library of Alexandria or you walk inside a tomb and you walk inside the city and you have all that information that you can have access to and understand,” Ferron says. “When you walk in a museum, you look at the artifacts and if you’re interested you come closer to the window and you read the information. This time it’s a bit of the same thing. You walk inside that magnificent recreation of what the Library of Alexandria could have looked like, and you learn about the scientists and what people were doing there.”

One of the most interesting aspects about the Discovery Tour from a player’s perspective is that it makes a point of highlighting some of the times that gameplay or technical constraints forced the team to deviate from actual history in the game. “That’s good for the people who play, because students sometimes think that because it’s in a movie or in a game it’s reality, and it helps them to have a critical mind, to realize that sometimes we have to play with historical reality,” Ferron says. 

The update is coming sometime in early 2018, though a specific date has yet to be announced. Guesdon says that because it is a completely separate executable from the main game, it’s possible Ubisoft could provide the Discovery Tour to classrooms at a discounted price, but those decisions haven’t yet been finalized. Regardless, if you already own Assassin’s Creed Origins, you’ll be able to download the Discovery Tour at no additional cost once it’s made available. Perhaps you’ll gain an even greater appreciation for not only the work that the Origins team put in, but for the incredible achievements that people made thousands of years ago. 



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Reader Discussion – Which 2018 Release Are You Most Looking Forward To?

This past year will be hard to top, with blockbusters like Legend of Zelda: Breath of the Wild and Horizon Zero Dawn blowing us away. We can only hope that next year will offer us plenty of gems too. Looking at 2018, what game release are you most excited about, and why?

Is it the next entry in the Far Cry 5 series, that has you fighting against a religious cult in Montana? Or maybe the new Spider-Man? Perhaps God of War's drastic changes, such as putting focus on a father-son relationship, have you intrigued?

You can check out our growing list of games that have firm release dates in 2018 by heading here.

Let us know your thoughts in the comments below!



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The History Of Pokémon

Gazing up at the orange Carrot building in Setagaya, Tokyo, you would have no idea it was the home of Game Freak, the developer behind one of the world's most popular video game franchises. The Pokémon logo isn’t displayed anywhere in the lobby, and Pokémon Go’s nearby PokéStops don’t offer any hint of the studio’s existence. Across the street at a 7-Eleven, a banner waves over the door to promote the most recent Pokémon movie, but that’s currently at every one of the convenience stores throughout Japan.

Once you make your way to Game Freak’s floor, a red sign with the company’s logo makes an appearance in the hall, but you won’t see your first Pokémon until you make it past a locked door. The waiting area is a dark room with a single chair, ominous floor lighting, a backlit Game Freak logo, and a brightly lit, slowly rotating globe.

This feature originally appeared in print issue 293.

Junichi Masuda, Game Freak’s co-founder and Pokémon’s longtime programmer, producer, director, and (perhaps most famously) composer, lets us into the studio and tells us the globe in the lobby serves as a daily reminder of Pokémon’s global reach. We take off our shoes to walk through the studio, which Masuda says is done to make the environment feel as comfortable and as close to home as possible, especially since Game Freak's first office was in someone's house.

The development floor is open with few sectioned-off offices, and Pokémon plushies are scattered everywhere. Masuda shows us the meeting rooms, each one specially designed by the staff. The Gaia room has a large fish tank and is covered with plants, which the staff takes care of themselves. Masuda says the staff tends to them as a way to remind everyone about the long-term rewards of incremental work. “It’s just like making a video game,” he says. The nearby Saturn room is filled with mirrors that draw your attention to a large television. This room is used when they need to present something on screen.

The most interesting room, however, is the Venus room, located just next to the studio’s common area. It feels like the bedroom of a young girl, with pink walls and a chandelier hanging from the ceiling, which Masuda does not immediately dismiss as being the inspiration for Chandelure. We take a look at the heart of the development floor, a casual meeting area filled with toys and board games neatly arranged on shelves, before moving to the Jupiter room. This extensive area serves a museum of sorts for Game Freak, with copies of all of its games in glass cases, a collection of neatly arranged Pokémon plushies, a stack of every console you can imagine in the opposite corner, and miniature figures of every single Pokémon – they think. More than 800 different Pokémon exist in the games, so you can’t blame them for being unsure.


Shigeru Ohmori (left) and Junichi Masuda hold a faux meeting in the Venus room

Game Freak's Beginnings
Before Game Freak even thought about merging "pocket" and "monster" into a single word, it was a print publication focused on covering Japan’s arcade scene. Headed by Satoshi Tajiri, credited as the creator of Pokémon, Game Freak the mini-comic (as Masuda refers to it) would interview arcade owners and get tips for playing popular arcade games. During this time, Tajiri met Masuda, and the two became fast friends.

“The Famicom system released in Japan, and video games in the home were starting to become a thing,” Masuda says. “We knew we couldn’t create an arcade game, but if it was on the Famicom, we knew we might be able to do something ourselves.” Tajiri and friends got to work on a game called Quinty, which would later release in America as Mendel Palace. Bandai Namco (called Namcot at the time) would eventually publish the game, but only after Game Freak became a formal company. Namcot representatives told Tajiri they wanted to form contracts with companies, not individuals. “When we first started making the game we didn’t really have any official development equipment, so we just sort of had to hack the Famicom and figure out how it worked so we could develop on it ourselves without the official development tools,” Masuda says.

At this stage, Tajiri was already talking to Nintendo about making games, but it wasn’t until Nintendo offered Yoshi, the 1991 puzzle game, to Game Freak that the relationship became official. Yoshi was successful, which lead to a mouse-based Super Famicom game called Mario & Wario that never released in America.

Tajiri continues to be an important part of Game Freak, but he is less hands-on with game creation. Masuda handles the creative side of development today, producing and directing the majority of Pokémon’s major releases. “[Tajiri] really serves the role of executive producer on all of the games. Depending on the project he will look at the game and be more hands-on, but a lot of his time is spent researching various media forms,” Masuda says. “When it comes to running the company and doing game development and press interviews, he just kind of leaves that up to me.”

Who Owns Pokémon?
Pokémon is owned by a number of companies, leading to a complicated relationship for the valuable brand and its parents. When asked if he could explain the relationship between Game Freak, Nintendo, and The Pokémon Company, co-founder Junichi Masuda turned to a white board behind him to draw out his explanation.

After drawing circles for Game Freak, Nintendo, and former producer Creatures, Masuda explained. “Game Freak? We develop all the main Pokémon games. Originally, Creatures, they were the producers of the game. Nintendo was the seller of the games – the distributor. So that was the original structure of Pokémon games. In terms of who owns the rights to the games, it’s these three companies.”

These days, Creatures mostly handles the Pokémon card game, and The Pokémon Company was formed in 1998 – shortly before the release of Pokémon Gold and Silver – to manage the brand and all of its assorted merchandising. In terms of genuine ownership, Masuda says it’s one-third each for Game Freak, Creatures, and Nintendo. “It’s a little more complicated than that in certain scenarios, like for example, the producing role that Creatures originally held went to The Pokémon Company, and a percentage of the rights went with that so there are certain complications, and it depends on the project, but there is no situation where Nintendo and The Pokémon Company will put pressure on Game Freak or something like that,” Masuda says.

Masuda points specifically to Game Freak’s relationship with Nintendo as a friendship, which is why Game Freak only makes Pokémon games for Nintendo platforms, even when its other projects release with other publishers for other platforms. “Everyone really knows Nintendo; there is a familiarity with the brand, and they have that really strong brand and Pokémon being associated with that and being affiliated with that brand is very important,” Masuda says.

When asked if Pokémon would ever appear on another platform, Masuda says it is highly unlikely. “With Pokémon, at least, we really feel it is really important to be with Nintendo, specifically with the Pokémon titles, so I don’t think that would ever happen.”

Game Freak's Beginnings | How To Make Pokémon | Red, Green, And Yellow | Gold Silver, And Crystal | Ruby, Sapphire, And Emerald | FireRed And LeafGreen | Diamond, Pearl, And Platinum | HeartGold And SoulSilver | Black And White | Black 2 And White 2 | X And Y | Omega Ruby And Alpha Sapphire | Sun And Moon | The Future Of Pokémon



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Star Wars: The Last Jedi Surpasses $1 Billion Worldwide

In less than three weeks since its release to theaters, Star Wars: The Last Jedi has grossed more than $1 billion worldwide. So far, during New Years Eve weekend alone, the film has pulled in $120.4 million globally.

The Last Jedi is the fourth blockbuster this year to haul in $1 billion worldwide. It had the second-biggest movie opening ever in North America with its weekend debut grossing $220 million, It came second only to its predecessor, The Force Awakens.

For more, you can watch this short featurette that shows the cast learning complicated moves for the movie's action sequences.

[Source: Variety]



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10 Unexpected, Weird Games We Want On Switch

The Switch has had a busy year, with both exciting new releases and unexpected ports. Nintendo's portable powerhouse continues to draw the interest of third-party and indie developers. We already wrote up the heavy-hitters we want to come to Switch, so we sat down and thought about the lesser-known stuff on the console, y'know, the weirdos. Here are 10 unexpected games we'd love to see on The Switch.

Heat Signature
From the maker of Gunpoint, Heat Signature is an ambitious, fun sci-fi indie that's all about tactics and reaction timing. In Heat Signature, your mission is to board ships. Sometimes you're killing everyone on said ship, sometimes you're just sneaking around to steal tech. Either way Heat Signature is a great combination of action and strategy. Given the dearth of strategy games on The Switch, it'd be great to have this indie gem on there.

You can read Kyle Hilliard's review of the game here.

Skies Of Arcadia
One of the Sega Dreamcast's best games, Skies of Arcadia, a fantastical turn-based JRPG centered around SKY PIRATES, feels like it never got its due. Hey, the Switch gave L.A. Noire a second chance, so why not Skies of Arcadia? We need more pirate games. We need more Switch games. Let's kill this bird with one porty stone, yeah?

Deadly Premonition
Swery 65's weird Twin Peaks-inspired masterpiece, featuring coffee that talks and a town filled with lovable characters, continues to grow its cult following every year. However, the game's super long and runs poorly. Wouldn't it be great to have a decent version on the go? Pretty please?

You can watch our Chronicles series on the game here if you want to see it in action.

Nier Double Pack
This one is a bit of a long shot given Square Enix and Sony's seeming contentedness with making Automata a PS4 console exclusive. Still, a legion of players were introduced to the wackiness that is Nier through Automata and it'd be great to have a chance to take on the original Nier, beloved for its bleak themes and ambitious storytelling.

Phantasy Star Online
Another Dreamcast classic! Phantasy Star Online was a significant title, proving that MMOs could work as an enjoyable experience on consoles after the genre had stuck to PC. How would an MMO even work on Switch, you might ask, with Nintendo's questionable online infrastructure? Good question! Who knows!? Still, we'd love to find out.

Undertale
Toby Fox's endearing indie classic borrows so much from Earthbound, it would just feel right to have that game on a Nintendo console. The fact that Undertale has been ported to both PS4 and Vita is also encouraging. Hopefully we won't have to wait too long for news of this charming game making its way to the Switch.

Ikaruga
For many shoot 'em up fans, Ikaruga is the pinnacle of the genre, with its beautiful artwork and frenzied, polarity-flipping based action. The game was ported to Xbox 360 a few years ago and, given the lack of classic shoot 'em ups on Switch, it'd be great to have. 

Max Payne Collection
The Max Payne series, with its snow-tinged noir vibe and classic slo-mo shootouts, deserves another chance in the spotlight. Just like LA Noire, The Switch offers an opportunity for just that. All three games in a single package would make any action fan launch into cheesy, brooding monologues of low-key excitement.

God Hand
God Hand is an absolutely insane brawler and a love it or hate it game. Given Capcom's recent attempts to offload some of its classic games onto the Switch as ports, we'd be keen on seeing this brand of madness make its way to the Switch.

Eternal Darkness: Sanity's Requiem
Eternal Darkness wasn't the first game to mess with your head, but to this day it's one of the best. The tanky controls, spooky music, and mind-bending plot make it a perfect horror candidate for the Switch's library. 

What unexpected games do you want to see on Switch, reader? Let us know in the comments below.



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Miyamoto Gives Insight Into Nintendo's Hiring, Says He Looks For "Designers Who Aren't Just Super Passionate Game Fans"

Nintendo has had an incredibly strong year, with not just bestsellers like Legend of Zelda: Breath of the Wild and Super Mario Odyssey, but also with introducing the Switch, which quickly became one of the hottest gadgets of the year. In a recent interview with The New York Times, Shigeru Miyamoto sheds light on that success, giving insight into what kind of potential employees he looks for at Nintendo.

Miyamoto explains that he looks for energetic, young designers. "More and more I am trying to let the younger generation fully take the reins," he says. He attempts to hire people with well-rounded skill sets, and looks for those who may not be gamers at all.

He says he looks to bring in fresh perspectives to create new ways to play, rather than perfect those that already exist. “I always look for designers who aren’t super-passionate game fans,” he says. “I make it a point to ensure they’re not just a gamer, but that they have a lot of different interests and skill sets.”

For more on Nintendo, read about how the Nintendo Switch is the fifth-bestselling tech product of 2017.

[Source: The New York Times]

 

Our Take
Breath of the Wild is an example of Nintendo moving away from the idea of just perfecting ideas that have already been done, and instead trying something that feels different. This proved incredibly successful, and having members of staff that think outside the box is significant for making strides in game design. 



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The Games Brian Shea Finished In 2017

Each year I relish the opportunity to play through as many games as possible before the calendar turns. I don't look at this solely as a challenge as a gamer, but also a way for me to get as full a picture as possible so that I can make educated statements about the year as a whole in my professional life. I know it's always going to be impossible to keep up with all the big and noteworthy releases each year, but that was especially true in 2017.

Last year, when I did this list for 2016, I reflected back on how amazing games were during that year, but I don't think I could have ever prepared myself for what 2017 would bring. I played plenty of new and exciting experiences, but I also found myself relying on old favorites from last year. Despite my fervor dying down a bit, I still poured over 100 additional hours into Overwatch, my favorite game of last year, and Pokémon Go, a title that continues to deliver a markedly different experience from any game I've ever played. However, I tried to limit my time most nights so that I could experience the goldmine of new releases that 2017 offered.

I'm a huge Zelda and Mario fan, so the fact that I poured hours upon hours into Breath of the Wild and Odyssey came as no surprise. Also Shadow of Mordor was my favorite game of 2014, and Horizon Zero Dawn is so up my alley it isn't funny. Those games didn't catch me off guard. What did shock me, however, is how much I loved Persona 5.

I've tried a few times to get into Persona 4 Golden, but each attempt, I get turned off by the hours of slow-burn dialogue the intro brings. With no idea of how much I'd like the gameplay, I always quit before I even got started in P4G. Persona 5 remedies Persona 4's problems by delivering a more action-packed intro and style oozing out of every last cutscene and menu. Persona 5 also ended up taking the crown of the longest game I've ever beaten. When it was all said and done, my save file clocked in at 124 hours. I loved the experience from start to finish, but I think I'm alright not playing another Persona game for a while after how long this one was. When you look at my list of games I finished in 2017, you'll notice that I went a long time in the middle of the year without beating anything new. That's the Persona 5 effect.

Of course, with so many awesome games hitting this year, I missed out on a ton of quality titles (I'm going to partially blame time-sinks like Persona 5, Yakuza 0, and Breath of the Wild for that). I started Resident Evil 7: Biohazard and Assassin's Creed Origins, but didn't have the time to finish them. The same goes for Hellblade Senua's Sacrifice, Rime, and Nier: Automata. I really hope I have the time to revisit these titles in 2018.

In addition to new games, I also found myself wrapped up in games from yesteryear. I finally got all the way to the end of one of the greatest games of all time, The Legend of Zelda: A Link to the Past, and played titles like Metroid; Zero Mission and Mega Man 2 for the first time (I know, I know. I wasn't a Metroid or Mega Man player growing up). I also finally played a Gen 2 Pokémon game by completing SoulSilver. I attribute my sudden interest in that to Pokémon Go's inclusion of Gen 2 monsters, so with the recent addition of Gen 3 creatures in Niantic's mobile game, I could see myself finally playing Omega Ruby very soon.

I also wrapped up some hanging games from more recent years, like Telltale's first season of Batman and Hyrule Warriors. I'm sure I'll have a few more of those as I look ahead to 2018. I'd like to play the aforementioned Omega Ruby, but I'd also like to try to finally play Zelda: The Minish Cap and Majora's Mask 3D. Also, I would really like to play through games like Nier: Automata, as I know so many people rave about it. I'd also like to come at Mass Effect: Andromeda long after release, now that many of the bugs are fixed, plus I've been waiting for the character-focused expansions of Final Fantasy XV to wrap up so I could dive back in and play those.

For this list, there are no weird restrictions for what counts; as long as I completed them between January 1, 2017 and December 31, 2017, I counted them. I also included single-player or story modes from games you can't traditionally beat, like Madden NFL 18 and Words with Friends 2. Check out my full list below and let me know what you completed in 2017!

  1. Batman: The Telltale Series (XB1) - 1/10
  2. Hyrule Warriors (Wii U) - 1/15
  3. Sniper Elite 4 (PS4) - 2/7
  4. The Legend of Zelda: A Link to the Past (3DS) - 2/15
  5. Horizon Zero Dawn (PS4) - 3/1
  6. Super Bomberman R (Switch) - 3/2
  7. Snipperclips: Cut It Out, Together (Switch) - 3/8
  8. Yooka-Laylee (PC) - 3/14
  9. The Legend of Zelda: Breath of the Wild (Switch) - 3/19
  10. Pokémon SoulSilver (DS) - 5/1
  11. Tekken 7 (XB1) - 6/7
  12. Splatoon 2 (Switch) - 7/13
  13. Persona 5 (PS4) - 7/25
  14. Sundered (PS4) - 8/1
  15. Sonic Mania (XB1) - 8/10
  16. Destiny 2 (XB1) - 9/11
  17. Metroid: Zero Mission (Wii U) - 9/16
  18. Madden NFL 18: Longshot (PS4) - 9/17
  19. Yakuza 0 (PS4) - 9/28
  20. Injustice 2 (XB1) - 9/29
  21. Hob (PS4) - 9/29
  22. Marvel vs. Capcom: Infinite (PS4) - 9/30
  23. Mario + Rabbids: Kingdom Battle (Switch) - 10/12
  24. Middle-earth: Shadow of War (XB1) - 10/13
  25. Golf Story (Switch) - 10/26
  26. Super Mario Odyssey (Switch) - 10/29
  27. Bubsy: The Woolies Strike Back (PS4) - 11/1
  28. Mega Man 2 (XB1) - 11/6
  29. Sonic Forces (XB1) - 11/8
  30. Wolfenstein II: The New Colossus (XB1) - 11/15
  31. Words with Friends 2: Wordmasters (iOS) - 11/21
  32. South Park: The Fractured But Whole (XB1) - 11/23
  33. Uncharted: The Lost Legacy (PS4) - 11//26
  34. Star Wars Battlefront II (XB1) - 11/29


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Saturday, 30 December 2017

Super Replay – Vampire Hunter D

Our playthrough of Sonic the Hedgehog 2006 is the most successful Super Replay to date. One thing became abundantly clear: You love watching us suffer while playing broken games. From the comments I read, a good number of you expected we would play another Sonic game for the annual 12.31 Super Replay. As tempting as that idea was, we decided to flip the script again, and do something completely different. Playing a survival horror game without Tim Turi still feels wrong. Playing another Sonic game just feels wrong, period. So we decided to turn our sights on the anime crowd, a pocket of loyal fans Replay hasn't mocked enough.

The one game that bubbled to the surface was Vampire Hunter D, a little-known PlayStation relic that launched on September 25, 2000. Developed by Victor Interactive Software and published by Jaleco, Vampire Hunter D is a game about a powerful talking hand that is attached to a vampire. I don't want to give away much more than that. The only other thing I will say is, we're having a terrible good time playing it. As always, we hope you enjoy this year's pick. It's unexpected, I know, but that's how these 12.31 Super Replays should be.

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Learn How Games Swap Character Models Before Your Eyes In This Youtube Video

In order to work the way they do, video games employ hundreds of little tricks and sleights of hand while you're not looking. Sometimes, though, they pull tricks right in front of you in ways you hopefully won't notice.

Youtuber Shesez profiles one of the most common tricks of this kind: Model swaps. Because games have a limited processing budget to work with, they often have to swap out the detailed character models we may see up close for lower-resolution models when the camera pulls away, in order to make larger spaces easier to render in real time. To learn more about how developers do it and see a few instances of it in classic games, check out the latest episode of Shesez's series, Boundary Break.

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Two Free PSVR Games Worth Downloading And Six That Aren't

If you're new to the world of PlayStation VR as a result of the holiday, here is some free software worth checking out, and some that isn't. In looking at these free PlayStation VR games, I avoided demos for larger games and the couple of video platforms that are available as those are just avenues to paid content.

The games (or in some cases, experiences) you will find below are standalone, ideally in place by Sony to show off what your PlayStation VR can do, but some are barely worth the time it takes to download. Of course, with that being said, all of these come with the caveat that they are free, so you certainly don't have to take my word for it.

The Last Guardian VR Demo
I love the universe Fumito Ueda created between Ico, Shadow of the Colossus, and The Last Guardian, and the opportunity to be quite literally inside of it and interact with Trico up close was an offer I was eager to take Sony up on. In the demo you see through the eyes of the boy as you get a sense of Trico's scale and what it might be like to ride on his back. You also get to play through the collapsing bridge sequence that was used to re-introduce The Last Guardian to the world at E3 from the first-person perspective.

Is it worth downloading? Unfortunately, The Last Guardian VR Demo is incredibly shallow and short. About the most interesting thing is getting a chance to be face-to-face with Trico, but it just feels goofy to see the boy's floating arms in front of you and zip around to pre-determined locations in the environment. I was excited for new Last Guardian content, but I left the demo underwhelmed, oddly both thankful and disappointed by its length.

Cyber Danganronpa VR The Class Trial Demo
This demo gives you the chance to take part in a Danganronpa trial from the first-person perspective as you try to solve to a quick mystery and get to experience one of the game's imnpressive death sequences from a new perspective.

Is it worth downloading? A longtime fan of Danganronpa will undoubtedly get more out of this experience than me. I am familiar with the themes and concept of the series, but I didn't know any of the characters (outside of the game's mascot, Monokuma) and as a result, I felt like I was just witness to an intense argument that I had no familiarity with. And then I died.

Spider-Man: Homecoming - Virtual Reality Experience
As a means to help promote the Blu-ray release of Spider-Man: Homecoming, this quick VR demo gives you the chance to briefly be Spider-Man. You get to put on the Spider-Man mask, admire yourself in a mirror, shoot some webs, and then look at Vulture from a distance before you are treated to a reminder that Spider-Man: Homecoming is out on Blu-ray, you do have the ability to buy it, and everyone involved would very much appreciate it if you did.

Is it worth downloading? This feels like a quick promotional thing made for a Blu-ray release of a popular film, which, to be fair, is exactly what this is. You only web-swing twice, which seems like the main draw of VR Spider-Man, and shooting webs just feels kind of lame.

Joshua Bell VR Experience
Everyone knows Joshua Bell, right? The violinist? Or maybe pianist? Well in any case, imagine if you could be in the same room as him while he played violin and/or piano.

Is it worth downloading? This is not a video game. It's a VR video where you get to witness first-hand a recording with a talented violinist and pianist, one of whom is Joshua Bell (I assume). I enjoy watching talented musicians play, but the Joshua Bell VR Experience is very limited. You can only rotate your head, and when you look behind you, it turns into a creepy men in a darkened room behind glass simulator.

Gary the Gull
In Gary the Gull you get to interact (sort of) with a talkative seagull who is super into whatever you have in your cooler.

Is it worth downloading? This falls into the short film category of VR experiences and while I was amused when Gary tried to distract me so I would look the other way, I was left with a profound sense of, "Okay, what was the point of that?" after the experience was over. I guess you could play again if you wanted and not look away when Gary tries to distract you?

AnywhereVR
If you ever wanted to sit on a beach without all that being outside nonsense getting in your way, then you should check out AnywhereVR.

Is it worth downloading? I was fully prepared to write-off AnywhereVR when I started playing it. You're just sitting on a beach after all, but I actually ended up liking it a surprising amount after setting it all up and spending some time with it. It comes with two beaches for free and then you can add more beaches and locations thanks to the myriad overpriced add-ons, but even without those, this is one I would recommend checking out.

VR works really well when you can just sit and admire, and that is what AnywhereVR is all about. It is developed by Dimps, a studio known predominantly for anime games like Dragon Ball Xenoverse. Along with the beach atmosphere, you can also play a collection of puzzle games that are super-imposed on the environment and log in to twitter to see the occasional tweet fly through the air. It's simple, weird, and relaxing, and something you should definitely add to your PlayStation VR library.

Call Of Duty: Infinite Warfare Jackal Assault VR Experience
I know it feels like a lifetime ago, but there was a time when the Call of Duty series actually took place in the future. Jackal Assault is free to download even without owning Infinite Warfare, and it briefly puts you in the cockpit of a ship during an intense space battle.

Is it worth downloading? Jackal Assault is a scaled-back version of Call of Duty with its typically sky-high production values taking a hit either as a result of the technical limitations of VR, or because it is just meant to be a free, short experience. The flying feels good (I especially liked locking onto enemies with head-tracking), but the explosions look cheap and with so many NPCs shooting and yelling, I didn't feel like I was having much of an impact on the battle. It was just sort of happening and I was looking at it.

Air Force Special Ops: Nightfall
Air Force Special Ops: Nightfall was made with the help of the United States Air Force. It is undeniably meant to be a recruitment tool and even has text like, "We need people who can do this! Let’s see if you’ve got what it takes," on its PlayStation Store description. In the game, you go through a series of high altitude jumps, doing your best to land in the correct locations.

Is it worth downloading? The surprising thing about Nightfall is it feels like a fully-featured game. Unlike most of the other experiences here, which are short one-offs that are done before they even feel like they've started, Nightfall has an assortment of levels and challenges. Plus, skydiving in VR is a cool experience! It reminded me of skydiving in Pilotwings 64, which is meant to be a compliment. I haven't played Pilotwings 64 in years, and I am sure it is awful by today's standards, but back in 1996, jumping out of a plane in 3D was a revelation, and I got some of those same feelings here. It is definitely a game worth checking out.

For a ninth, bonus impression of a sort-of free VR experience, head here for more on Star Wars Battlefront Rogue One: VR Mission. It's not entirely free because it does require a PlayStation 4 copy of the original Star Wars Battlefront.



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2017/12/30/two-free-psvr-games-worth-downloading-and-six-that-aren-39-t.aspx

Left 4 Dead, Half-Life Actor Jim French Passes Away

Voice actor Jim French, who's voiced several popular characters in Valve games, has passed away this week at the age of 89.

French's most notable was Bill, one of the playable characters in Left 4 Dead and Left 4 Dead 2. Other notable roles include Father Grigori in Half-Life 2, Elder Titan in Dota 2, and The Fisherman in Half-Life 2: Lost Coast.

French was also a noted radio producer and host for several years, creating the show Imagination Theatre for Seattle's KIRO station and later its KIXI station. He also created a production company, also called Imagination Theatre, which created several other radio programs. 

Game Informer offers its condolences to French's family and friends.

[Source: Gamasutra]



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The 10 Best Arcade Bars In America

Few things pair better than video games and beer. Restauranteurs have taken notice, and over the past decade several impressive arcade/bar hybrids have emerged throughout the country looking to lure thirsty gamers. The Game Informer staff travels a lot over the course of the year, and when we're in new towns we often try to make time to check out these venues. We haven't crossed every barcade throughout the United States off our list of places to visit, but of the many we've visited to burn through a hefty stack of quarters, these are our favorites.

The 1Up
Location: Denver
The barcade of choice for most Denverites like our own Ben Reeves, The 1Up is so popular it spawned a second location. Both the Colfax and LoDo spots feature dozens of classic arcade cabinets and pinball machines. Hardcore players can engage in monthly tournaments or league play. To match the lo-fi vibe, the bar offers many different 40-ounce malt liquor offerings in addition to tap beer.

Barcade
Location: New York, Newark, Jersey City, Philadelphia, New Haven
Upon opening in 2004, Barcade’s Williamsburg location combination of craft beer and classic arcade cabinets proved immensely popular, with Esquire naming it one of the best bars in America in 2008. Since then, the owners have extended the brand to seven locations across four eastern states. World record holders for games like Donkey Kong, Q*bertz, and Timber call the Brooklyn location home. 

Button Mash
Location: Los Angeles
Los Angeles is home to many good arcade bars, but Button Mash is our favorite thanks to its great Asian fusion food menu. The lineup of arcade cabinets boasts a murderer’s row of greatest hits spanning most game genres. While you’re waiting to challenge the person holding court in NBA Jam, you can munch on must-haves like the double-fried tamarind chicken wings and spicy Korean pork belly sandwich. 

Cobra Arcade Bar
Location: Phoenix 
Cobra Arcade Bar owner Ariel Bracamonte has put together what he considers to be the Holy Grail lineup of arcade machines at this popular Phoenix bar. The list includes most of the arcade classics you'd expect, as well as the holy trinity of early '90s brawlers – The Simpsons, X-Men, and Teenage Mutant Ninja Turtles: Turtles In Time. The cocktails have names that pay homage to arcade classics like Pac-Man and Street Fighter, and constant drink specials make this an afforable hang out spot.

Coin-Op Game Room
Location: San Francisco, San Diego, Sacramento
The San Francisco location was already a must-visit thanks to its eclectic game-themed craft cocktails, Neapolitan pizza, and lineup of 50 arcade machines from the ‘80s and ‘90s. But that didn’t stop Coin-Op from leveling up with a sleek speakeasy themed after Tron. Known as the Grid, this bar-within-a-bar is a great place to wind down after a tense round of Killer Queen – provided you remembered to make a reservation for this SF hotspot.

Ground Kontrol
Location: Portland
A Portland mainstay since 1999, Ground Kontrol is home to the annual Portland Pinbrawl tournament. The location boasts 90 arcade cabinets spanning back to the ‘70s, and also hosts game-centric events year-round. Our favorites include the monthly Rock Band karaoke night, occasional Hearthstone gatherings, and indie game showcases. Right now, the arcade is in the middle of a massive expansion and remodel, and it also has merch available for purchase

Headquarters Beercade
Location: Chicago, Nashville
This well-stocked arcade haven boasts more than 60 arcade and pinball games, including some lesser seen greats like Narc and Primal Rage. Living up to its name, HQ features a fantastic selection of rotating craft beers, plus creative craft cocktails that take bold risks like combining Cinnamon Toast Crunch with bourbon. The interior design of the Chicago location in the River North neighborhood is also a must-see, with cool flourishes like a wall of cassette tapes behind the DJ booth.

Kung Fu Saloon
Location: Austin, Dallas, Houston, Nashville
The concept for this Austin staple proved so popular the owners have expanded into three other cities as well. Though the number of arcade cabinets doesn’t match those of other bar arcades, the lineup of fighting game classics like Street Fighter II, Mortal Kombat, and Kung Fu Master that let you show off your combat style. The new West Sixth location is more spacious than its predecessor, and it’s one of the few gaming-centric venues we know about that serves brunch. 

Shorty’s
Location: Seattle
This undead clown lounge was almost sacrificed to the real estate gods to make room for yet another high-rise condo – the fate of too many great bars across the nation. This caused pinball and dive bar aficionados to reach out to the Landmark Preservation Board, which successfully stayed the real estate project back in 2015. The beloved Belltown bar still isn’t 100-percent clear of the wrecking ball, but for now, it’s still serving hot dogs and offering a great slate of pinball machines to its dedicated patrons. Come to drink a Rainier at the old-school dive bar, and stay to try and get that Addams Family pinball table high score.

Up-Down
Location: Minneapolis, Kansas City, Des Moines
Given our headquarters is in Minneapolis, chances are you could run into a Game Informer editor dropping quarters into one of the 50 arcade cabinets at this Uptown hotspot. Up-Down’s strong lineup of arcade and pinball favorites includes many favorites, but extends to deep cuts like Mr. Do! and Crystal Castles and modern games like Killer Queen and Black Emperor as well. Pizza slices satiate you between rounds, and the Skee-ball leagues don’t mess around. The impressive tap list includes 60 beers, with a large focus on regional breweries. Dedicating 30 taps to your neighbors is never a bad thing when the city boasts great options like Bent Paddle, Fulton, and Surly. 



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2017/12/30/game-informer-picks-the-10-best-arcade-bars-in-america.aspx

Opinion – Fighting Games Are Obsessed With Nostalgia

2017 was a fantastic year for fighting games. As Street Fighter V, Guilty Gear Xrd, Killer Instinct, and The King of Fighters XIV got updates and characters, Tekken 7, Injustice 2, and Marvel vs. Capcom: Infinite gave fans something new to look forward to all year long. Gundam Versus may not be a traditional fighting game, but it’s made waves with a dedicated community that crosses over with fighting game fans nonetheless. These games all stoked the passion of different communities, which bodes well for the genre as a whole. 

2018 looks to be even better, as those games will likely receive updates to keep them fresh and will be joined by Dragon Ball FighterZ, Soulcalibur VI, Fighting Layer EX (though the release date on that one is still up in the air), BlazBlue: Cross Tag Battle, and the Street Fighter Anniversary Collection. We’re even getting Rising Thunder, a game canceled in its beta phase, to come back. What more could a fighting game fan ask for?

Looking at that list of names, however, you do find one thing missing: An original fighting game series, free of classic or crossover characters. One that succeeds not just on the quality of its preservation of revered mechanics and nostalgic value, but on the merits of the new ideas and characters it introduces to the genre. Even as we enter the fifth year of a new console generation, it still seems like fighting games have an issue moving past their nostalgia.

Looking Backwards
The biggest instance of this trend came during this year’s Evo, the largest fighting game tournament in the world. During its Sunday finals, fans were treated to several fighting-related announcements. The throughline? “Your favorite character is back!” as Tekken 7, Marvel Vs. Capcom, and more got character reveals that, while surprising, were all characters we'd seen before. The rest of the year saw announcements like Noctis from Final Fantasy XV in Tekken 7 and The Teenage Mutant Ninja Turtles in Injustice 2.

Meanwhile, Street Fighter V hadn’t been garnering much favor from the community after a poor launch and the announcement that aside from Akuma all of the characters in the second season of characters would be new to the series. That fans were made to wait for classic characters who still hadn’t made it to the roster in favor of characters they had no previous affinity toward gave the season a mixed perception. It was only when Sagat, Sakura, Cody, and Blanka were anounced for season three that perception improved.

The message from fans this year was clear: Give us something we already like, not something new. I’ve always felt a bit ambivalent about the way fans’ excitement for upcoming characters tends to ride on the expectation of seeing a character they already like make the cut rather than being surprised by someone new. This happened with Guilty Gear Xrd, is currently happening with Dragon Ball FighterZ, and I have little doubt it will happen with SoulCalibur VI. People will applaud when their favorites make it in, and complain when they don’t see their favorite character when a number of newcomers clutter up the roster (as was the case with Street Fighter V).


Fighting game publishers and developers keep digging backwards because it works.These sorts of announcements are how fighting games make headlines beyond their normally niche popularity. Seeing The Ninja Turtles in Injustice 2 is sure to make at least a few people who wouldn’t have otherwise played Injustice 2 pick it up for at least a little while. Fighting game sales have been strong, too, showing the genre isn’t suffering from the trend.

And as someone who’s stuck with it on-and-off for most of their life, nostalgia for fighting games is often more than aesthetic. Seeing Sakura in Street Fighter V excites me not only because I remember her and like her new look, but because she brings back the many hours I spent with her in Street Fighter Alpha, Marvel Vs. Capcom 2, and Street Fighter IV. I’ve grown attached to her moveset, combos, and gameplan over the years, and I’m eager to see how they’ve developed and changed in Street Fighter V. I can even imagine that, if certain combos work the way they have before, I’ll be excited that my muscle memory has carried over.

Struggling Forwards
To be clear, the year did have some interesting new contenders. For Honor and Arms were both major games from big publishers but, while commercially successful, their status as fighting games is murky, and they haven’t taken off with the traditional fighting game community. If anything, they’ve found success in the ways they weren’t like fighting games.

But in the last 10 years, I can think of only two new fighting series that featured only original characters and have stuck around: BlazBlue and Skullgirls. Both have developed dedicated fan communities over the last few years, but nothing on the level Street Fighter, Tekken, or Super Smash Bros. Sony released PlayStation All-Stars Battle Royale back in 2012, but a crossover hardly counts as bringing new blood to the genre. Several other one-off anime fighting games have also seen the light of day, but few manage to stay around for long or developer large communities.

The reception to new series altogether has been tepid and scarce, since we haven’t seen too many of them recently. Other genres might have similar issues with sequelitis, but still see huge new franchises like Destiny, Horizon, and more pop up regularly. You don’t see as many crossover characters, either. With fighting games, it feels like it’s all about looking backward, rather than forward, for inspiration.

As comforting as the return of older characters and series might be, I can’t help but wonder if they preclude a wealth of new series, characters, ideas, and systems to fall in love with. When a series introduces a wildly new concept, players often react by saying “This isn’t real [Series Name].” Working on a new series would let developers experiment with new ideas without worrying about having to be “real” anything, and maybe push the genre forward along the way. New fighting game series and classic ones don’t have to butt up against one another. But right now, the sure bet is to bring back a classic series and be as faithful to its history as possible. If you can throw in a few characters from other games or comic books, all the better.

I also wonder if, along with some of the other parts of fighting games (the time investment, the need memorize combos, etc.) isn’t keeping potential newcomers away from the genre; aesthetics matter in a genre where you spend looking at the same characters and stages for hours on end, and a new series could introduce a new look and feel that attracts people for who may not find the old-school design of many contemporary fighting game characters that appealing.

There are a couple of slivers of hope for new series on the horizon. SNK is currently working on “many new fighting games,” and I have to hope they’re not all throwbacks. Then there’s Riot, which recently bought Rising Thunder developer Radiant Entertainment, which could be working on a new fighting game series. If they are, it could be the biggest new entry into fighting games we’ve seen in a long time, and the next major test case for whether fighting game fans will click with new ideas and characters. If, as most everyone else anticipates, they’re making a League of Legends fighter, well... I hope Blitzcrank is in it.



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2017/12/30/opinion-fighting-games-are-obsessed-with-nostalgia.aspx