Game Informer's Ben Hanson, Kimberley Wallace, and Jeff Cork start the show by debating whether or not David Cage and Quantic Dream can pull off some of the deep and sensitive themes surrounding Detroit: Become Human on PlayStation 4. Kyle Hilliard joins the show to weigh in with his full thoughts on Nintendo Labo's cardboard adventures, Matt Bertz to talk about the brutal survival/sim Frostpunk from 11 Bit Studios, and Dan Tack stops by to talk about BattleTech and MechWarrior fun. After some great community emails, we kick off a gigantic community discussion about the first half of Sony Santa Monica's God of War.
You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 396 on SoundCloud. Also, be sure to send your questions to podcast@gameinformer.com for a chance to have them answered on the show and win a prize by becoming Email of the Week!
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Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.
To jump to a particular point in the discussion, check out the time stamps below...
2:30 - Detroit: Become Human
20:50 - Valve buys Firewatch's Campo Santo
25:05 - Special mystery guest
26:20 - Nintendo Labo
45:08 - Frostpunk
57:20 - Battletech
1:03:55 - Community emails
1:40:55 - God of War GI Game Club
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/podcasts/archive/2018/04/26/gi-show-detroit-labos-verdict-god-of-war-game-club.aspx
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