Hellblade: Senua's Sacrifice is no longer going to hit its 2016 release window. Developer Ninja Theory has pushed the game to 2017, and detailed how they came to that decision in a new video update.
Product development lead Dominic Matthews stated that one of Ninja Theory's unannounced projects was canceled earlier this year, and that the fallout of that decision, "took time to sort out." Matthews also cites the studio's collaboration with Epic Games and others to "push the motion capture technology forward for the whole video games industry" as another reason for the setback.
Matthews also admits that Hellblade's development progress just hasn't gone as fast as they would have liked, but that being independent gives them the freedom to decide what happens with their game.
"One of the reasons we are creating Hellblade independently is because it puts decisions in our hands," states Matthews. "Rushing the game out for release or compromising on quality is not something we are willing to entertain."
Matthews also mentions that they don't currently have a specific release date in 2017, but they will announce it when they do.
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Hellblade: Senua's Sacrifice is scheduled to come out on PS4 and PC in 2017. Check out the last developer diary based around combat here.
[Source: Ninja Theory on YouTube]
Our Take
Ninja Theory's transparency and honesty with Hellblade has been fascinating. Developers rarely share their development process, much less the specific reasons behind delays. It's a bit like that Double Fine documentary Ben Hanson won't stop talking about. Seriously. It's like every day with that guy. Anyway, I'd love to see other developers continue this trend.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2016/11/30/ninja-theory-explains-hellblade_3A00_-senua-s-sacrifice-delay-in-new-video.aspx
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