Valve today announced the addition of new components which it says are critical to the development of best-in-class VR systems for device manufacturers.
The new technology is meant to complement the free license available for Valve's room-scale VR tracking technology, and includes an optical system, manufacturing and calibration tools, and software that aims toward an end-goal of a better end-user experience.
Those new features are meant to allow manufacturers of SteamVR compatible head-mounted displays to include increased sharpness and head-tracking capability, and giving those manufacturers access to custom lens calibration and correction software for any using the SteamVR technology suite.
From a consumer perspective, the increased technology options should hopefully mean that the next generation of head-mounted displays that are compatible with SteamVR should continue to grow in accuracy and detail.
Our Take
VR as an industry has struggled to make headway as a mainstream entertainment technology, but Valve has shown continued commitment to making VR a part of its future. Early adopters of SteamVR experiences should be heartened to see that Valve continues to be shining a light on the growing technology.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/10/09/valve-continues-to-expand-its-vr-tech-for-manufacturers.aspx
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