Warhammer 40,000 Inquisitor Martyr, a Diablo-like game set in the Warhammer universe, has been delayed from its May release to June 5. The developers Neocore Games have since promised to work "90+ hours per weeks" to make up for the delay.
The title was first released on Steam early access in August of last year and was set to release in a scant few weeks. The update announcing the delay, done for bugfixes on the console versions of the game and a desire to release all three versions at once, presents the extra time as a positive for polishing.
"On one hand, the usual, but always very true statement: this means that the PC version gets three extra weeks of polishing, which is never a bad thing," the post written by producer Zoltán Pozsonyi reads. "This also means that the game will be in a much better shape at release.
"Again, sorry for this as we kindly ask for your further patience and hopefully it won’t be a deal breaker for any of you. In return, we promise we’ll push this extra three weeks in 90+ hours per week so it’ll be very-very useful for Martyr."
This level of crunch is not unheard of, but it is a little odd to hear it presented as a consumer benefit so plainly. For more about the world of gaming crunch and the notorious labor problems, you can read David Milner's exhaustive investigative report on the state of crunch in the gaming industry.
[Source: PCGamesN]
Our Take
I'd be okay with them delaying the game six or nine weeks if it meant they worked normal hours.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2018/04/19/warhammer-40k-inquisitor-martyr-delayed-to-june-5-developers-promise-massive-crunch.aspx
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