Friday, 7 July 2017

The Secrets Of Nearly Every Room In Breath Of The Wild’s Trial Of The Sword

The Trial of the Sword is the best, and most challenging, part of the the first batch of Breath of the Wild's DLC. It's tough, but certainly not impossible, and knowing where to find the assorted secrets goes a long way in keeping you alive for the duration. Here, we're going to tell you where to find those secrets, but also let you know how we survived the trial so that hopefully you can do the same.

First up, before the secrets, some overall tips:

Bombs are your friend: You don't get to take much into the trial with you. Your health, your stamina, and your runes. That last one is important to remember. Your bomb runes are invaluable in helping you reserve your weapons and you should use them generously. I would often switch back and forth between sphere and cube in order to keep the explosions going.

Stasis is also your friend: I've never forgotten that Link has bombs, but stasis is one ability that's easy to overlook. It's great for bosses, and the tougher bokoblins and Lynels.

Be conservative with food, but not too conservative with weapons and arrows: Save the food you find for cooking when you have a break, but don't be afraid to use your more powerful weapons, shields, and bows. Much like the larger game, there is almost always a stronger one around the corner, and arrows are surprisingly plentiful, especially when you make sure to pick up all the single arrows before moving onto each new level.

Horde your ancient arrows: Ancient arrows are a different story. Save those for the end. You will encounter two lynels and two mobile guardians near the end of the final challenges. Those are the enemies that need to take ancient arrows to the skull.

When the going gets rough, eat ruffage: It's only worth a quarter of a heart, but you can cook single pieces of wood to make Rock-Hard Food. In the rest areas, you can blow up trees to make the food in order to refill those last few hearts before moving on.

Don't cook fairies: Just keep the fairies in your pocket. They're more valuable as a revive than a stronger potion or meal.

Beginning Trials

Floor 1
The First room is a simple one and should cause you too much trouble, but it does contain one secret that is easy to miss. The tree that stands right next to the exit contains a pair of eggs, which will be great for cooking a little later.

Floor 3
This room contains two treasure chests that are easy to miss. They’re high up on the walls to your back and in front of you. It is possible to climb the trees, thrown bombs, and detonate them in mid-air to get their rewards, but if you want to get fancy, you can use the flame trails from the chuchus to airlift yourself up to the platforms.

Floor 5
Make sure to climb a tree and shoot out the torch in the skull cave’s eye to take care of a lot of the bokoblins right away.

Floor 7
This is the resting room and one thing I missed on my first attempts was the fairy floating near the exit. If you rush in, it will fly away. Make sure the first thing you do is to sneak up on the fairy carefully in order to swipe it. After that you can go for the chests, the fish, apples, and assorted mushrooms. If you’re short a few hearts, now is a good time to blow up trees, make some Rock-Hard food.

Floor 8
There is a treasure chest under the water in this level. If you use magnesis, you should be able to spot it pretty easily.

Floor 9
The wizzrobe is your biggest challenge in this room. I would use stasis to headshot the crap out of him with arrows and take his lightning rod.

Floor 10
And then use the lightning rod on these guys. Make sure you climb to the top of the structure to paraglide over to the nearby platforms and take what is inside the boxes.

Floor 11
This room has a pair of chests, so take note once you’ve cleared the room. There is a fairly visible chest that can reached by flying to the left from the top of the structure in the back of the room . Near the entrance, there is also a grouping of rocks hiding a chest that can be surfaced with magnesis.

Floor 12
This is the end, so use stasis to pause the hinox and shoot him in his eye and then hit him in the butt. I went overboard and blew up all his trees so he would have nothing to throw at me, but I was a little bitter about my first encounter with him, so maybe that was going overboard.

For tips and secrets covering the middle trials, head to page two.



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2017/07/07/the-secrets-of-nearly-every-room-in-breath-of-the-wild-s-trial-of-the-sword.aspx

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