Tuesday 28 February 2017

We're Live Streaming The Legend Of Zelda: Breath Of The Wild For Six Hours On Friday

Friday, March 3 marks the release of a new Nintendo console and a new Zelda, and we will be celebrating the event by playing the game for a long time.

The stream will begin at 11 a.m. PT, with plans to go to until 5 p.m. CT. We'll be starting from the beginning of the game and will be available to answer your questions about the new Zelda (a game we've spent a lot of time with), and the new console we will be playing it on (a system we've spent a lot of time with).

Come join us! And make sure to check out all the features from our Breath of the Wild feature hub by clicking the banner.

You can click this banner below to watch the stream on Twitch or Youtube on Friday, or just tune in here using the embedded video below.



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2017/02/28/we-39-re-live-streaming-the-legend-of-zelda-breath-of-the-wild-for-six-hours-on-friday.aspx

New Alien: Covenant Trailer Shows A Violent Xenomorph Attack

Alien: Covenant, the next film in the Alien franchise – a sequel to 2012's Prometheus – has a new trailer.

It shows a xenomorph really giving it to a space ship with his head, and details why the crew of the film is off gallivanting in space to begin with. You can check out the trailer below and you can see the film in theaters May 19.

(Please visit the site to view this media)

For more on Alien: Covenant, check out the most recent entry of Andrew Reiner's Science-Fiction Weekly column.



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/02/28/new-alien-covenant-trailer-shows-a-violent-xenomorph-attack.aspx

Four Reasons Not To Miss Torment: Tides Of Numenera

Torment: Tides of Numenera released during a tough week. It's competing with Horizon Zero Dawn, a new Nintendo console, and a new Zelda game. That does not mean, however, that you should overlook it.

Matt Miller posted his review today and had a lot of positive things to say about the game. It plays with thematic ideas few would touch with excellent writing, world building, and interesting strange characters. To see and hear four reasons why Torment: Tides of Numenera is a game you should not let pass you by, check out the video below.

(Please visit the site to view this media)

For another video like this one, head here for four things you should know about Horizon Zero Dawn, and here for four things you should know about Halo Wars 2. It's a new video format we're trying out, so please give us your feedback in the comments below!



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2017/02/28/four-reasons-not-to-miss-torment-tides-of-numenera.aspx

PSA: Overwatch Season 4 Has Begun

Not that you probably need a reminder, but Overwatch's fourth competitive season has started.

Players will again have to run through 10 placement matches for matchmaking purposes, and the new season may include a new character and any changes Blizzard has decided to implement.

For more on the season, head over to the website.

Blizzard has also released a new patch (click here for its full details) on all systems – and it includes the Game Browser mode customization feature, which you can see detailed below.

(Please visit the site to view this media)



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/02/28/overwatch-season-4-has-begun.aspx

Does The Public Know About Nintendo Switch?

It's an exciting time in the game industry, with the release of Nintendo's next system just days away. The question is: Does the general public know or understand what the Nintendo Switch can do? Nearly five years ago now, Game Informer's Ben Reeves took to the streets of Minneapolis, Minnesota to try to gauge the public's interest and awareness of Nintendo's Wii U. So has Nintendo done a better job this time around of bursting through the mass audience bubble?

Watch the video below to learn what random people on the street think about Nintendo's future.

(Please visit the site to view this media)

If you're excited for the Switch's most promising launch title, click on the banner below to learn all about The Legend of Zelda: Breath of the Wild.



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2017/02/28/does-the-public-know-about-nintendo-switch.aspx

Science-Fiction Weekly – Torment, Guardians Of The Galaxy, Batman Vs. Aliens

Most of you are hunting robotic dinosaurs today, but there's another science-fiction game you should consider dedicating time to, especially if you don't own a PlayStation 4. Torment: Tides of Numenera is readily available for PlayStation 4, Xbox One, and PC, and it's supposedly quite good. Game Informer's Matt Miller gave the game a respectable rating of 8.5 out of 10, and says it's a delight for speculative-fiction lovers.

Torment takes place one billion years in the future, well after the collapse of Earth's most advanced civilization. The remnants of that society still exist for a new civilization to discover, but it isn't just humans. Aliens, specters, and weird dream-like entities are all part of the same thriving society. Most beings don't know how to harness the power of the technologies and artifacts left behind by the previous generations, but those who can wield it gain immense power. The role you play is of a stranger in a strange land; someone who appears to be far removed from time and space, and has no business being here. I don't want to go too much into who you play, as it is a cool reveal, but it isn't what you would expect.

Torment is a top-down role-playing game that offers depth in its character customization, quests, and turn-based combat dynamics, but is mostly a game of text. You can freely move about the world to explore, but almost every discovery made is followed by page upon page of text that describes what you are looking at, how your character is feeling about the object of desire, and even the events that are unfolding around it. If you see a person standing at a bar, your character will describe how that character looks, even though you are seeing him with your own eyes. You get extra detail this way, more than you do in most games. Most of the action – even a few battles – unfold through text. That doesn't mean you don't have a hand in shaping what happens. Much like a Telltale game or a choose-your-own adventure book, most scenarios bring a multitude of choices. For example, during my playthrough I walked out onto a dock and came across two spinning pink cones. I was giving these options:

Two floating cones whirl and spin deliriously around each other, giggling like children being tickled. The air around them smells of sweet, burning leaves.

1. "What are you?"
2. [Quick Fingers] Touch a cone as it passes.
3. Watch them for patterns.
4. Leave the cones alone.

The writing is quite good, mostly handle by Monte Cook, a former Dungeons & Dragon writer who helped construct the 3rd Edition Handbook, as well as a handful of its modules. Heed my advice, Torment is not for everyone. It's slow and all about developing the story. I find the world fascinating, and although I'm still early in this adventure, love how my character is developing and interacting with the world. There's a real connection there between the player and character. The trailer below should give you an idea of what to expect from the narrative:

(Please visit the site to view this media)

Regarding gameplay, I am noticing that the Xbox One version does suffer from bouts of unresponsiveness. I'll click on an item, and sometimes my character will stand motionless for four to five seconds before positioning himself next to it. Other times he won't do anything at all, which requires moving the character manually into a different position to trigger a response. This is a small complaint, but it has occurred roughly a dozen times, leading to a bit of frustration. The Xbox One version also runs into framerate issues in the more heavily populated city areas. Again, it's a small thing, but it is noticeable. Miller says he didn't encounter any of these problems on the PC version (which he reviewed). Neither of us has played the game on PlayStation 4. Don't let these small detractors hold you back from playing on Xbox One, however. Again, I'm enjoying the experience. It's a different type of game that I'm enjoying when I need to take a break from Horizon or Zelda.

In the world of superheroes, Marvel fans don't have to wait long to see the Guardians of the Galaxy share the screen with The Avengers. No, I'm not talking about the forthcoming Infinity War film, but rather the second season of Guardians of the Galaxy's excellent animated show. The fun kicks off on March 11 on Disney XD with an hour-long episode that sees Star Lord fighting Iron Man, Hulk taking on Groot, and all of the Avengers and Guardians going at each other. We'll have to watch the premiere to see why they are at odds with each other.

(Please visit the site to view this media)

The first trailer for Alien: Covenant hits tomorrow, and was teased through the release of a new poster. The film is directed by Ridley Scott, and stars Michael Fassbender, Katherine Waterston, James Franco, Noomi Rapace, and Danny McBride. While the name implies a return to form for the franchise, it is the sequel to Prometheus, with Fassbender reprising his role of the android David. Rumors suggest the majority of this film will take place outdoors, which could create a much different atmosphere for this long-running series.

Speaking of Aliens, NECA recently announced a new line of Batman action figures based on two crossover events. Along with a two-piece set that pits an armored Batman against a Predator, NECA is releasing a set featuring Batman versus Joker Alien. As silly as this concept sounds, I actually enjoyed the comic book series. The xenomorphs he faced were spliced with the DNA of Joker, Two-Face, Scarecrow, and Poison Ivy. The figures stand in at roughly 7", and are slated to release this July.

That's going to do it for this week's column. As always, I would love to hear from you in the comments section below. Play the hell out of Horizon and Torment and let me know what you think of both of them. See you again in seven days!



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2017/02/28/science-fiction-weekly-torment.aspx

Horizon Zero Dawn: Beginner Tips, Upgrade Guides, And Other Valuable Lessons

Like a cavewoman stumbling out of the confines of her tribe for the first time, it's easy to feel overwhelmed by Horizon Zero Dawn's massive world. While the game does a good job of imparting the basics of combat and progression, a lot of questions remain. What are the best skills to go for? What inventory upgrades should I prioritize? What loot should I hold onto, and what can I sell? Keep reading for the answers to these questions and much, much more.

I've played a lot of Horizon Zero Dawn lately, and while I haven't completed everything there is to see and do in the game, I have learned plenty of valuable lessons during my 50+ hour playthrough that I wish I had known sooner. Here's my list of spoiler-free recommendations for beginners.

Skill Upgrades: What To Get And When
Horizon Zero Dawn features a variety of abilities that you can unlock via skills points earned from leveling up and completing certain missions. These skills fall into three main categories: Prowler (stealth), Brave (combat), and Forager (crafting and enemy overrides). While the abilities are aligned across nine columns, pay special attention to the lines that connect certain skills – some trees end early or fan out into other columns, so make sure you aren't buying up the wrong skills to get to the ability you want.

Assuming you do a good chunk of the side content, you should have enough points to buy almost every ability, but some are definitely more helpful than others. Here are my recommendations on what to focus on, which provide a well-rounded mix of stealth and strength.

First Priority Buys:

Silent Strike: Without a doubt, this ability should be your first buy. The stealth move lets you instantly and silently kill a nearby enemy when you are hidden, which is of great help for clearing out bandit camps and taking down early, but formidable, machines. Later robots will not be killed by the attack, but it will knock them down for a period of time.

Concentration: Another must-have, activating Concentration temporarily slows down time when aiming one of Aloy's weapons. Like Silent Strike, this ability is vital for a stealthy approach, allowing you ample time to line up headshots, or target specific components on mechanical foes.

Lure Call: Aloy can use the rocks she collects to distract patrolling enemies, but the Lure Call is far more efficient for stealth kills. The ability allows you to whistle at a specific enemy (whoever is closest to your center view), who will then come to investigate without fail. Find a patch of tall grass to hide in, whistle, and take them down with a Silent Strike attack. Piece of cake.

Second Priority:

Gatherer, Scavenger, Disarm Traps, Tinker: The first three skills you bought provide the basis for Horizon's stealth combat, and will serve you well for the opening hours. After that, I recommend making a beeline for the Tinker ability, which allows you to remove the stat-boosting mods that you slot into your weapons and armor. Tinker is a heavy investment; it's located at the end of one of the Forager lines, requiring you to buy three other abilities before you can unlock it. However, it's definitely worth it. You will only acquire a handful of weapons in the game, but will consistently be finding better and more powerful mods to boost them. Having the ability to experiment with different combos or effortlessly move your best mods to a different weapon is a big help. Additionally, the abilities you need to unlock first are also helpful: Gatherer and Scavenger provide more resources from plants and downed foes respectively, and Disarm Traps lets you pick up unused or misplaced traps.

Third Priority:

Precision, Precision +, Knockdown: Thanks to weapon mods and the myriad different arrow types you'll be unlocking, you won't have to worry about your ranged capabilities too much in the early hours of the game. That's why we're focusing our next group of skill points on melee abilities instead. Precision and Precision + will boost your light attacks and help knock off armor and components, while Knockdown will – surprise! – knock down foes, leaving them vulnerable to follow-up attacks. Which leads us to...

Critical Hit, Critical Hit+: These two abilities allow Aloy to stick a downed enemy for major damage. Thanks to their position in the skill tree, they are also cheaper – you can pick both of them up for the price of a single skill further down the tree. That said, you may want to check how much damage the standard Critical Hit attack is doing; if it's consistently killing off the enemies you're up against, you can put off buying the bonus damage until you need it.

Fourth Priority:

Heavy Lifter, Double Shot, Triple Shot: At some point, your standard bow damage won't be cutting it anymore – precision arrows will no longer pack enough of a punch to take down elite bandits, and bigger machines shrug off standard arrows. That's where the Double and Triple Shot arrows come in. Aloy can notch up multiple projectiles before letting loose, which will once again boost your stealth game back into one-hit-kill territory. Like Critical Hit, see how Double Shot does on its own – if you're already happy with the amount of damage it's doing, hold off on the final upgrade until later. As for Heavy Lifter – it's a rather useless upgrade, but necessary purchase to get to Double Shot, so you'll just have to eat the loss.

Concentration+, Fast Reload: What good is having the ability to rack up multiple arrows if you don't have enough time to fire them off? Concentration+ gives you a few more seconds to line up a slow-mo headshot, and Fast Reload will help mitigate misses by taking less time. If that isn't an issue for you (either you've boosted reload speed via mods or you're the type of braggart that never misses), then ignore this upgrade.

Fifth Priority:

By this point you have acquired Horizon's most useful abilities, so what you purchase next depends on your playstyle and preference:

Silent Drop, Low Profile, Dodge Prowess, and Quiet Sprint are quality-of-life upgrades that will let you move around more freely without alerting enemies.

Healer and Herbalist are cheap health upgrades that will keep you alive longer (if you're dying a lot, you may want to consider purchasing them earlier).

Ammo Crafter and Scavenger+ will help alleviate resource gathering.  

Combat Override and Combat Override+ will keep allied machines fighting by your side longer.

I purchased these ability chains in this order, but feel free to deviate as you see fit.

Not Worth It:

Finally, we have the skills that I didn't find particularly useful, though your mileage may vary based on play style.

Hunter Reflexes: The ability to trigger slo-mo when jumping or sliding sounds cool, but in practice I barely ever use it. You're better off just using Concentration, or firing off arrows in real-time.

Balanced Aim: How often do you think you'll need to balance on a rope and fire off arrows at the same time? If you answered "never," you're correct! Just keep the two skill points and shoot your arrows from the platform the rope is connected to. Duh.

Fighting Back: This ability deals extra heavy spear damage when you're health is low. But guess what? If you're health is low, you don't want to be running up to a deadly enemy to perform melee attacks. Hang back, heal, and use your arrows instead – you'll stay alive and save yourself three skill points to boot.

Call Mount +: This ability lets you call in a mount even if you don't currently have one tamed. I guess that could be helpful, but I didn't use mounts all that much to begin with, and you don't have to search too hard to find one in the wild.

All The Other Strike Abilities: The Strike abilities make up a big chunk of the Prowler skills, but aside from Silent Strike, they can be easily skipped. Strike From Above/Below are both highly situational attacks; landing a headshot with one or more arrows is far quicker and easier than getting into position to pull off one of these specialty kills. Leader Strike, which allows you to perform silent kills on elite humans, might be worth it if it wasn't at the bottom of the skill tree – instead you can still one-hit kill them with a headshot if you use precision arrows and Double/Triple Shot. The last two Strike abilities, Strong Strike and Strong Strike +, simply up the damage on these skills that you probably don't want to buy or use anyway, making the entire branch easy to ignore.

Coming up next: We outline our favorites weapons, which inventory upgrades to prioritize, and more...



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2017/02/28/horizon-zero-dawn-beginner-tips-upgrade-guides-and-other-valuable-lessons.aspx

Rebellion Teams Up With TickTock Games For Rogue Trooper Redux

Rogue Trooper, the cult classic cover-based third-person shooter based on the 2000 A.D. comic book universe, is getting revived for the current generation of consoles.

Rebellion has enlisted TickTock Games to aid in the development of this HD remaster, the first time a studio outside of Rebellion has worked on the property. The original Rogue Trooper released on PlayStation 2, Xbox, and PC in 2006. In the June 2006 issue of Game Informer, editor Jeremy Zoss gave the game a score of 7.25, calling it "solid, if by-the-numbers" and praising its cover mechanics and two-player co-op, while lamenting the bland graphics and familiar gameplay.

(Please visit the site to view this media)

This teaser has no footage of the game in action, but hopefully we'll be getting a proper trailer soon. In addition to this revival, Rebellion has announced that they will be licensing out the property to other publishers and developers, meaning we may be seeing 2000 A.D. game announcements in the near future. Perhaps a new Judge Dredd game is in the cards? The last one wasn't so hot (as demonstrated in the Roulette portion of GI's Replay of Silent Hill), so if any developer wants to revive the dead license, Arkham Asylum-style, now's the time to strike!

Rogue Trooper Redux has no release date yet, but is said to be "coming soon" for Nintendo Switch, PS4, Xbox One, and PC.

[Source: Rogue Trooper]

 

Our Take:
Burnout Revenge, Black, Resistance: Fall of Man, Splinter Cell: Double Agent... Of all the games from 2006 to receive the remaster treatment, we can't say that Rogue Trooper was at the top of our list. Still, it may prove to be a pleasant surprise for fans of the license and of solidly workmanlike shooting mechanics. Extra points if the split-screen co-op is retained for this upgrade.



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/02/28/rebellion-teams-up-with-ticktock-games-for-rogue-trooper-redux.aspx

The Switch's Architect On Why Nintendo's Consoles Are Different

Nintendo gave the world its first look at the Switch in October, followed by an in-depth presentation in January. This left the company with only a couple of months to inform gamers about its newest console/handheld hybrid – a situation that has left consumers extremely curious about Nintendo's next big step forward in the gaming space. We chatted with the deputy general manager of Nintendo's Entertainment Planning & Development division, Yoshiaki Koizumi, about the initial vision for the Switch, how this new console is an evolution of Nintendo's previous hardware, and why the right Joy-Con is red.

When did you first start dreaming about the Switch and what was the initial vision?
We are always thinking about new hardware, and we started working on this plan about three years ago. Since then, there have been a lot of discussions between our staff, and we tried a lot of different things. Nintendo's concept of a social experience for the game systems we have developed in the past has been to provide a chance to play games together in your living room. To adjust that to the world as it is today, we decided that an unfettered experience that can be enjoyed anywhere would ultimately maximize the number of people who can enjoy our games and be the most fun, and so we decided on this design.

During the Switch reveal press conference in January, you guys talked about the DNA of Nintendo's previous consoles and how they worked their way into the Switch. How is the Switch a natural evolution of everything that has come before?
Yes, I do think Switch can be seen as the next step in this evolution. Although people have been able to take their games on the go since the Game Boy, I think everyone would have loved to be able to take their console systems with them as well. We were never able to do that, due to a number of reasons. I think we have been able to take a step forward in that area, so Nintendo Switch is a type of evolution in that respect.

Why do you feel it was important to build off everything else the company has done previously?
We wanted to take a more flexible approach to hardware design this time. For example, previously we have always used a custom "system on a chip" CPU and GPU, but this time we wanted to use more well-established technology, partly so that it would be easier for third-party developers to create games for the system. In that respect, Nintendo Switch represents a break from some of our traditions. However, our previous designs gave us valuable experience and provide insight into what the important parts of a system are, and this is reflected in the design.

Nintendo rarely tries to develop the most powerful system on the market. Why do you feel GPU speed is less important than a console's other features?
For Nintendo, the axis of improvement for each new generation is the system concept. To make it possible to play a game system at home or on the go seamlessly, we had to take a different perspective and consider factors such as the battery usage of the "system on a chip." This is a different axis than simply improving processing power, so we selected design elements that fit the type of product we wanted to produce. This was definitely the case for Nintendo Switch.

What kinds of iterations did the Switch controller go through and how did you settle on the final design?
We always have to go through a number of iterations for every product, and we did go through a lot of trial and error this time. The process of development was much different from the Wii Remote, although with the same focus on fun. We want to provide a different entertainment experience than what's out there.

Why are only the Joy-Cons different colors and not the entire console? Why red and blue?
The theme of Nintendo Switch is the ability to be able to take it with you and play with someone else, so we wanted to differentiate the colors when playing with two people. As for the specific colors chosen, everyone had various feelings and there were many discussions, including wanting to have red be the right controller, because they both start with 'R.' I think we finally arrived at the best option.

Check back in tomorrow for our hands-on review of the Switch. For all of our coverage for the upcoming The Legend of Zelda: Breath of the Wild, click the banner below.



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2017/02/28/the-switchs-architect-on-why-nintendos-consoles-are-different.aspx

Nintendo Switch Is First System To Get Stardew Valley Multiplayer

Today during the Nintendo indie showcase for the Switch, the company announced that when Eric Barone's Stardew Valley hits the system in 2017, it'll be the first system to host multiplayer.

The game comes out for the console this summer, and Nintendo says there will be more details on the game's multiplayer on the Switch closer to launch.

 

Our Take
The developer has been working on multiplayer for a while, and it still should come to the versions on other systems, just not immediately. 



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/02/28/nintendo-switch-is-first-system-to-get-stardew-valley-multiplayer.aspx

Cities: Skylines Adds Infrastructure Expansion

Paradox has announced a Mass Transit expansion for the PC, Mac, and Linux versions of Cities: Skylines that helps citizens get around the city by land, sea, and air.

Adding infrastructure transit features such as cable cars, monorails, ferries, and blimps, not only helps your citizens, but also generates wealth for your town.

Of course, with the new transportation systems (along with hubs to combine these services, new road types, etc.) comes additional traffic challenge scenarios.

Like previous expansions, at the same time as Mass Transit releases (which Paradox says will be "soon") a free update will also come out, and this adds traffic-related features such as emergency vehicle overtaking, a larger public transportation budget, and the ability to name roads.



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/02/28/cities-skylines-adds-infrastructure-expansion.aspx

Overcooked: Special Edition & Escapists 2 To Nintendo Switch From Team17

Team17 is one of the company's supplying games to the Nintendo Switch system this year with Overcooked: Special Edition (shown) and the Escapists 2.

Overcooked: Special Edition features all of the game's DLC and both it and Escapists 2 will be out sometime this year.

Also coming from Team17 for the system is Yooka-Laylee.

 

Our Take
Not sure if the game's Special Edition moniker means there's anything different in the game from the already released Gourmet Edition, which also includes The Last Morsel DLC. Probably not.



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/02/28/overcooked-special-edition-and-escapists-2-to-nintendo-switch-from-team17.aspx

The Best Indie Games Of GDC 2017

It's that time of a year again! The Game Developers Conference in San Francisco is in full swing. The show offers plenty of insight into game development, but it also hosts a huge assortment of indie games. We scoured the Moscone convention center to get our hands on as many games as possible, vetting through dozens of upcoming indies to let you know what we think you should have on your radar. Check out our evolving, expanding list of the best indie gems from GDC 2017 to learn more about the intriguing titles ahead. 

Mineko's Night Market

This adorable market simulation game's art style may look reminiscent of Tearaway, but it has its own charm and engaging gameplay loop that makes it stand on its own. As the name suggests, you run your own weekly night market, dealing with eclectic customers who want to barter. You have dialogue options to win them over and try to get the best sale. By day, you create your own items and collect things out in the wild to sell. Sounds pretty basic until you realize the town you explore has been overrun by cats, which just adds an extra layer of intrigue and cuteness. Expect silly minigames, such as cat races, sumo suit wrestling, karaoke, and taiko drumming to keep you entertained. Seeing the game in action showcased its charm as sillier things kept happening in our demo that made us chuckle. For instance, you can farm and harvest...cats?! Silly as it may be, the game celebrates Japanese culture and friendship, so there's something very endearing about it. Mineko's Night Market is due out in 2018 for PC and Mac. – Kimberley Wallace

Perception

Perception, a game created by former Bioshock developers, made our list last year and returns for good reason: it continues to be a fascinating experience. Set in a creaky, spooky house, you play a blind woman navigating a terrifying setting as she's pursued by a mysterious force. You can find out more about Perception here on developer The Deep Ends' website.  – Javy Gwaltney

Where The Water Tastes Like Wine

Envisioned as "a bleak American folktale," Where The Water Tastes Like Wine is a gripping and morbid adventure game that lets players explore the landscape of the country, using stories they find along the way as currency. The brief snippet we played showcased gorgeous visuals, a lovely soundtrack, and fantastic short stories that were both moving and macabre. – Javy Gwaltney


Ooblets

Ooblets combines the farming of Harvest Moon with the monster-catching of Pokémon. In Ooblets, you come to a new town and must make a new life for yourself. What better way to do that than to farm and have battles with the creatures (ooblets) you collect? Villagers will come up and challenge you Pokémon-style to battle with the critters you collect. The creatures are especially adorable. We saw a mushroom with sunglasses and top hot, who had attacks like "snot boop." Once you defeat a creature you don't have, you receive a seed, which you can then plant and harvest for a new ooblet to join your party. During your trek, you also explore different regions and find better items to help you get by. Hopefully, Ooblets can capture the engaging loop of the games it apes, but it already looks super promising and cute. Ooblets is coming to Xbox One and PC. – Kimberley Wallace

Ape Out

Ape Out is a simple game at first glance. You play an Ape who has bust our of his containment cell and is trying to escape a maze filled with gun-toting baddies. Luckily for you, you're an ape. You can beat them to death with a single punch or even pick them up and throw them into other foes like bowling balls into pins. It's an enjoyable, gruesome loop bolstered by stylish visuals.  Ape Out is due in late 2017 and fans of Hotline Miami and its bloody ilk should take notice.– Javy Gwaltney

Russian Subway Dogs

 Russian Subway Dogs is, according to developer Spooky Squid Games, based on the real-life phenomenon of dogs in the Russian metro system. However, nothing about the game is realistic. You play as a dog (or cat) who's trying to trick civilians wandering the subway platforms into throwing their food in the air so you can catch it and restore your ever diminishing health. It's a fun, arcadey experience that gets more challenging as it goes along. – Javy Gwaltney

Monster Prom

Monster Prom is an adorable send-up of dating simulators that has you trying to win the affection of a ghoulish love interest in a high school setting. Oh, did we mention that's also multiplayer and that you'll be competing against other players as well? Monster Prom not only puts a unique spin on the dating simulator genre but it also has oodles of style and humor to boot. You can find out more about the game here–Javy Gwaltney

 



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2017/02/27/the-best-indie-games-of-gdc-2017.aspx

SteamWorld Dig 2 Announced For Nintendo Switch

Today during Nintendo's indie game showcase, developer Image & Form announced SteamWorld Dig 2, which is coming to the Switch console in the summer.

Not many details for the title were given about the platforming mining game, but it involves a search for an old friend and the teaming up of "unlikely" companions.

No other platforms for SteamWorld Dig 2 have been announced at this time.

 

Our Take
Given how many systems the first game was on, I'd be surprised if this wasn't on others as well.



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/02/28/steamworld-dig-2-announced-for-nintendo-switch.aspx

Ubisoft, Massive Entertainment Announce A New Avatar Game

On the day the final piece of announced DLC is releasing for The Division, developer Massive Entertainment announced an ambitious new project few expected. Today Ubisoft revealed that its Swedish development team is revisiting the Avatar universe with the blessing of 20th Century Fox and Lightstorm Entertainment.

The 2009 blockbuster film, which was written, directed, and produced by James Cameron, is the highest grossing film of all time. It currently has four cinematic sequels in the works, with the second in the series scheduled to start filming in August for a tentative 2018 release. This is Ubisoft's second Avatar game. The 2009 release on Xbox 360, PS3, and PC was widely panned by critics.

Ubisoft gave very few details about the new project other than to confirm Massive is using its Snowdrop engine to create the world of Pandora and to say it's coming to "consoles and PC." The game title, release window, and type of game will be revealed at a later date. You can watch the announcement trailer here:

(Please visit the site to view this media)

As for The Division, Massive online technical director Bjorn Lindberg says the new Avatar project will not interrupt the studio's plans with the Division. He said the Division live team will continue to support the game beyond the last announced DLC pack. 



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/02/28/massive-entertainment-developing-a-new-avatar-game.aspx

EA Details Three New Battlefield 1 Expansions, Free Trial Weekend

Last month, EA and DICE revealed information about They Shall Not Pass, the DLC for Battlefield 1 slated to hit in March. Today, the companies outlined plans for three additional expansions, as well as a free trial period this weekend for Xbox One and PC players.

The upcoming expansions don't have solid release dates yet, but EA and DICE detailed the basic concepts. "In the Name of the Tsar" enlists players in the Russian army surrounded by snowy terrain. "Turning Tides" is focused on naval battles, and has them participating in the first days of the Gallipoli offensive. "Apocalypse" recreates infamous WW1 battles, giving players unique weapons and tools.  

For all of these (including They Shall Not Pass, which focuses on the French army), Battlefield 1 Premium Pass members will receive various perks. According to an EA press release, these benefits include "two-week early access to each expansion pack, plus 14 Superior Battlepacks, 16 new multiplayer maps, 20 new weapons to use, new elite classes, priority sever access and more."

Lastly, Xbox One and PC players can play single-player and multiplayer for free this weekend, March 3-5. Xbox Live Gold members get full access to all modes, while PC Origin players are limited to 10 hours across two multiplayer maps, and the first two War Stories in single-player.

 

Our Take
For titles like Battlefield 1, new multiplayer content is critical to sustaining its health over the months. Outlining a plan like this gives players something to look forward to. That's one challenge taken care of, but the more important task in front of EA and DICE is ensuring that the content they deliver is fun and engaging for the community.



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/02/28/ea-details-three-new-battlefield-1-expansions.aspx

Ubisoft Offering For Honor Bonus For Players Who Couldn't Hit The Battlefield

For Honor's deep combat and viking/samurai/knight mashup make it a unique fighting game full of "Holy crap!" moments. It had a rocky launch, however, and players reported issues with getting multiplayer matches started or seeing them through to completion. Ubisoft is extending an olive branch to affected players this weekend, giving them three days of champion status, and all the benefits that come with the status.

If you played between February 13-26 at 2 a.m. Eastern, you'll get the three-day champion status this weekend, from March 3-5. Champion status gives you more salvage from dismantling gear, additional loot, special emblems, a 25-percent XP boost, and a 10-percent XP boost for players on your team. If you already bought champion status, the additional days will be added to your total.

Ubisoft says that this weekend's community order will give players double steel rewards, too, so this could be a lucrative weekend.

[Source: Ubisoft]

 

Our Take
For Honor's launch was definitely a frustrating one, and it's nice to see that Ubisoft not only recognizes it but is taking steps to make it right. In other news, the vikings won the first round of the game's meta battle, and I extend my deepest condolences to anyone who picked the other two factions. Maybe next time.



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/02/28/ubisoft-offering-for-honor-bonus-for-players-who-couldnt-hit-the-battlefield.aspx

Microsoft Announces Xbox Game Pass Subscription Service

Microsoft has announced the Xbox Game Pass – a $9.99 a month service for Xbox One and PC that allows subscribers to play a rotating catalog of downloadable (not streaming) Xbox One and backwards-compatible Xbox 360 games.

The service starts up in the spring, and features Microsoft first-party titles as well as partnerships with publishers such as 2K, Capcom, Sega, Bandai Namco, THQ, Deep Silver, 505 Games, Codemasters, Focus Home Interactive, and Warner Bros. Interactive Entertainment. Out of the gate, Halo 5: Guardians, Payday 2, NBA 2K16, and SoulCalibur II are available. 

Microsoft has already started testing the program via select Xbox Insider Program members (in the Alpha Preview ring), and Xbox Live Gold members get exclusive access sometime before launch.

New games will cycle in each month, with some of the titles dropping out. Pass members can purchase titles and any DLC for the game at a discount before they're rotated out of the service.

[Source: Microsoft]

 

Our Take
I like that the service isn't streaming like PS Now and the price is good, but given that the titles highlighted currently are more than two years old, I wonder how motivated many gamers will be to play them while they are offered instead of the newer titles they may already have in their backlog.



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/02/28/microsoft-announces-xbox-game-pass-subscription-service.aspx

Torment: Tides Of Numenera Review – Metaphysics Meets Role-Playing

A billion years in Earth’s future, many civilizations have risen and fallen, leaving behind a detritus of science that may as well be magic to the newest inheritors of the planet. One man has tapped into that wealth of lost knowledge and discerned the secret to immortality. He casts off bodies at his convenience, leaving behind new personalities in the discarded husks. You are one of these husks, and you awake to life tumbling from orbit at terminal velocity, speeding to meet the ground below. 

Torment: Tides of Numenera opens with weirdness, and doesn’t wait for you to catch up. Embracing the outer edge of speculative fiction tropes, it makes for a wild (and often inscrutable) adventure into uncharted territories of existential thought, grotesquerie, and wonder. The preponderance of written dialogue and descriptions can be overwhelming, especially with only occasional traditional action scenes. Accept the novelistic approach to storytelling, and Torment rewards you with the most surreal adventure ever to call itself an RPG.

Torment’s isometric view and party-based structure taps into older games like Baldur’s Gate and newer genre revivals like Pillars of Eternity. But in keeping with its spiritual predecessor, Planescape: Torment, Tides of Numenera is light on tactics. Instead, it is far more interested in surprising characters, lengthy conversations, and choice trees that emphasize non-combat approaches to problems. Even when it does enter a turn-based “crisis,” most encounters allow for solutions that don’t involve killing, like stealing the eggs of the monstrous creatures threatening the city in order to gain leverage, or distracting a guard during a tour of a spaceship so a different party member can sneak onto the main computer. These infrequent conflicts are the punctuations on lengthy stretches of talking and reading, and act as an essential way to move the story forward.

In support of both conversation tools and battle scenarios, a deep leveling system provides compelling decisions, from non-combat skills like deception or quick fingers, to powerful combat-oriented nanite-infused maelstroms or cleaving sword attacks. The approach to “magic” items is fascinating; many tools are devastating one-use objects that can turn the tide of a conflict, and come with their own oddly captivating descriptions, as if each has its own forgotten story to tell (and many do). If anything, the depth of the systems ends up being underused due to the scarcity of crises and other rules-based situations. I would have been happy to have more opportunities to use all the abilities and trinkets I had discovered. 

(Please visit the site to view this media)

Riffing off the stellar Numenera tabletop RPG, Torment launches onto its own trajectory with the fiction, and achieves a peerless approach to world-building. From characters to locations, nearly every moment is populated with some new conceptual anomaly. A merchant is slowly transforming into an insect due to the radiation of his wares. City guards are artificial constructs formed from a single year of life stolen from each of the city’s citizens. An old man works alongside his younger self prior to being flung back in time. One character I met answered the query of who they were with the phrase: “Some might describe me as a superpositional extraction of fundamental universal laws made tangible.” And an entire major location within the game is a miles-wide extradimensional being with mouths that open into different universes. Torment delights in its bizarre personality, and most of the time that makes for great fun. But when everyone you meet is an enigmatic stranger with a twisted backstory and a reticence to share their secrets, the novelty is occasionally lost.  

Beyond its cast of astonishing characters, the chief allure is the interlocking web of quests. Torment’s missions often explore metaphysical quandaries, and demand attention and judicious use of character skills, like persuasion, knowledge of machinery, and more. I might aid a cabal of psychics to uncover the malevolent entity hiding in their midst, or force my character to die so he can enter a labyrinth in his own mind and help a ghostly woman hiding within. I was thoroughly engrossed in the stories at hand, but I sometimes found the constant back-and-forth running between destinations to be tedious. 

Cerebral and often disturbing, Torment is a rabbit hole of significant depth, where you can get lost in improbable imaginings of warped realities and existential angst. If you can wrap your head around a non-linear narrative all about consciousness, identity, and memory, Torment is a riveting departure from expectation.



from www.GameInformer.com - The Feed http://www.gameinformer.com/games/torment_tides_of_numenera/b/pc/archive/2017/02/28/game-informer-review-torment-tides-of-numenera.aspx

Monday 27 February 2017

Olympic Runner Usain Bolt Stars In Japanese Pokémon Commercial

What if Olympic athlete Usain Bolt was in the world of Pokémon? He'd probably be on Team Skull. 

Beyond that basic premise, there's not much to explain when it comes to this Japanese Pokémon commercial – but that doesn't mean it won't put a smile on your face.

(Please visit the site to view this media)

If you want to watch more Pokémon videos, check out the in-depth discussions on Sun & Moon in our Game Club

[Source: YouTube via NeoGAF]



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/02/27/olympic-runner-usain-bolt-stars-in-japanese-pok-233-mon-commercial.aspx

Peter Moore Leaving EA For Liverpool Football Club

Game industry veteran Peter Moore – who has held senior positions at companies like Sega and Microsoft – is leaving his current role as chief competition officer at Electronic Arts. Though he won't be peddling virtual sports games anymore, he's not giving up on the spirit of competition.

Moore (pictured right, above) will be taking on the role of CEO for the Liverpool Football Club, according to the club's announcement. In the past, Moore has not been shy about his love for LFC, so it seems like an ideal match for everyone involved.

Moore will move to Liverpool and start his duties in June.

[Source: Liverpool Football Club]


Our Take
Moore's experience and charisma will be missed in the gaming scene, but those qualities are sure to serve him well. We wish him the best in his new position. 



from www.GameInformer.com - The Feed https://www.gameinformer.com/b/news/archive/2017/02/27/peter-moore-leaving-ea-for-liverpool-football-club.aspx

Blizzard Teases New Overwatch Character Again

Overwatch's roster may be getting bigger soon, as Blizzard has once again teased the existence of a new character on the horizon.

The latest tease from the company comes in the form of this tweet from the official Overwatch account: 

If you were following our coverage of the teases last week, you know that our current guess revolves around Efi Oladele constructing a defensive robot of some sort, and this tease seems to support that theory. But we won't know for certain until an official unveiling.  

 

Our Take
I don't play Overwatch myself, but I know that the community is super-invested in its evolution. Fans seem to be eating up these clues, but Blizzard can't keep stringing them along forever. Soon, the company needs to stop teasing and just make the announcement. 



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/02/27/blizzard-teases-new-overwatch-character-again.aspx

Never Played Shenmue II? Watch Us Play The First 17 Hours

A Look At The New Premium Pokémon Gallery Figures

February 27 has been anointed by Nintendo and The Pokémon Company as "Pokémon Day" to celebrate the anniversary of the series' launch in Japan. Outside of in-game events, like Pokémon Go adding a party hat to all wild Pikachus for a week, The Pokémon Company has released a new premium line of figures called Gallery Figures.

The first four figures announced in the Gallery line are some of the most well-known creatures from the original 151 performing their signature moves. The Pikachu figure depicts the electric mouse Pokémon performing a thunderbolt, while Mew is using its psychic attack. The other two figures in the inaugural line show Magikarp using its splash attack and Eevee attacking with swift.

The company sent us one of each figure to check out for ourselves. Each character features a high level of detail and cool move effects surrounding them. However, those move effects (particularly the ones surrounding Pikachu and Mew) are quite fragile, so these are definitely more for display than play. The figures range from 3 inches to 4.5 inches tall, with Pikachu standing much taller than any of the other characters thanks to its tail and electrical arcs. You can see all of the figures and their packaging below. The figures are currently available on PokémonCenter.com and retail for $16.99.



from www.GameInformer.com - The Feed http://www.gameinformer.com/b/features/archive/2017/02/27/pokemon-gallery-figures-photo-gallery.aspx

Battle Breakers Combines '80s Cartoons And Turn-based Combat

Much like the set-up for a Saturday morning cartoon, the premise of Battle Breakers wastes no time getting to the fun. The kingdom has been invaded by monsters from space, leaving players to command teams of ninjas, dinosaurs, and mages against the enemy forces. With hundreds of heroes to recruit, powerful techniques to master, and a colorful sci-fi fantasy aesthetic, the newly-announced tactical RPG from Epic Games brims with energy, as can be seen in the trailer below.

(Please visit the site to view this media)

Battle Breakers will launch for iOS, Android, and PC and will also feature cross-platform play. Set to release later this year, players can pre-register at the game's website to receive an exclusive hero, The Dark Beastman, to add to their roster.



from www.GameInformer.com - The Feed http://www.gameinformer.com/games/battle_breakers/b/pc/archive/2017/02/27/80s-cartoons-meet-turnbased-combat.aspx