Scheduled to launch sometime in April, Hearthstone's upcoming expansion has a name - Journey to Un'Goro. The land that time forgot made famous in World of Warcraft is coming to Hearthstone, complete with adaptable dinosaurs, feisty elementals, and dangerous plants. With 135 new cards, there are some significant mechanics and features in this expansion that are sure to shake things up.
Potentially the most influential is the new card type - Quests.
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Quests are all legendary rarity, will always be available in your opening hand, and will rest around your hero portrait until their activation trigger occurs. Unlike secrets, the opponent can see these, so they are definitely going to try and stop you from completing your task. Let's take a look at one now, since it will display the mechanic better than any explanation:
In addition to quests, the new keyword Adapt will be featured on many various creatures and even spells. If you remember the discover keyword, this is sort of in the same camp. Adapt lets you pick from three various creature upgrades and pick the one that best suits the situation. Here are a few examples:
Outside of questing and adapting, there are still many other surprises in store in Un'Goro, like this... recurring nightmare
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/02/27/hearthstone-s-next-expansion-is-journey-to-un-goro.aspx
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