Metal Gear Solid mastermind Hideo Kojima has never been afraid to explore convergence, as some of his past games have non-interactive cutscene sequences that last longer than some theatrical films. Don't expect him to deviate too far from this approach with Death Stranding. In fact, he sees convergence as the future of all entertainment mediums.
"In life people are very busy doing lots of things," Kojima told BBC. "The time you have to choose what media or entertainment you experience is dwindling. More and more people are looking at types of media that combine elements together. If we just make a game people are less likely to choose that as something to do. They would rather engage in something that combines different forms of entertainment together. That's where we need to focus our efforts, on this convergence."
Every entertainment medium has different strengths and weaknesses, and it takes a special concept and savvy execution to successfully penetrate each of them. Melding them further together in a seamless way is an even more arduous task, but we're glad creators like Kojima set their bars high and test the boundaries of the mediums.
from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/01/30/cutscene-king-hideo-kojima-sees-convergence-as-the-future-of-entertainment.aspx
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