Recently Obsidian Entertainment teased a new title called Project Louisiana. While some hoped it would be a return to the Fallout universe, it's actually Pillars of Eternity II: Deadfire – a sequel to the studio's acclaimed isometric, party RPG from 2015.
The game makes use of the decisions and actions from the first title if you've played it, and charges you and your party (featuring new and returning companions) with hunting down the god Eothas, who has returned from the dead from beneath your keep at Caed Nua.
Deadfire takes place in the world of Eora in the Deadfire Archipelago, which introduces a new culture. The citizens here lead their own lives, and this influences the different quests they give you depending on where and when they are. Similarly, the game's fluid weather system has its own effects.
"Our goal for Pillars of Eternity II: Deadfire is to improve on what fans love about the original while adding features our fans want to see," says Obsidian CEO Feargus Urquhart, "truly living cities, more freedom to explore the open world, and pushing what we do best at Obsidian – letting players define and play the role they want to play."
The game is slated for PC, Mac, and Linux, and is using the Fig crowdfunding/investment platform (click here for more info).
You can read more about the game's crowdfunding component and the game itself in the behind-the-scenes announcement video below. Also be sure to check out some screens and art for the game in the gallery.
You can read Miller's review of the first title here.
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from www.GameInformer.com - The Feed http://www.gameinformer.com/b/news/archive/2017/01/26/obsidian-announces-pillars-of-eternity-ii-deadfire.aspx
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